
Making games go fast @TriangleFactory Github: https://teapawt.net/t.co/iffKMo1zbG (he/him)
Joined August 2019
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Finally found some time to do some more odin/webgl programming.
My triangle has evolved into a cube and became more powerful.
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Continuing to experiment with Odin. I'm hoping to create interactive projects on the web, so I'm learning how to compile wasm.
Just arrived at the hello world of graphics programming.
Hello🔼
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Turns out adding emissive materials is really easy.
Just return the the emissive colour when you hit some thing emissive.
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More progress on learning Odin by making a raytracer
Used a union to create a single list of boxes and spheres and a switch to determine type for the intersection logic.
Also added some form of materials.
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Went of script and added a new shape.
Guess we're doing cubes now.
box ray intersect code needs some extra work. I've probably come up with the worst way to do this 🤷♂️
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Aah good old diffuse lighting, nothing beats that.
(progress on learning odin with the raytracing in a weekend book)
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I've been learning @odinlang by following the 'Ray tracing in one weekend' book and just arrived at the hello world of ray tracing.
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Bought some Synty assets in the current humble bundle. A perfect opportunity to learn how to make active ragdolls :)
#madewithunity
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I created my own package to create and update playable graphs from code.
It can calculate weights for state blends, linear blends and freeform cartesian blends.
Probably not useful in its current state. Maybe it can be used as reference for others :)
github.com/JonathanWouters/A…
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Did you know ProfilerMarkers have an auto scope option?
just use ProfilerMarker.Auto() in a using block.
No need to call begin / end!
Super useful for methods that have early returns.
#unitytips #unity3d
So I tried running this myself since these numbers seem to be in editor.
When in a build compiled with Il2cpp
there seems to be little difference between the 2 methods.
(I would always recommend building with il2cpp if you are worrying about the speed of a cross product)
Interestingly when compiling with burst @Colonthreee's inline method seems to give slightly better performance. (and I'm not sure why, I should look at the generated assembly sometime)
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Why is windows so intent of adding a search field on my taskbar every update. Pls just keep everything the way it is.
Or at least fix your broken search function first.
#Microsoft #Windows #WhyDoesSearchOpenAWebBrowserWhenImlookingForAFileOnMyPc
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When working with unity playables and you really want to squeeze out a bit more performance you can use reflection to bypass some internal safety checks when setting weights. 🧵(1/3)
#unitytips #unity3d
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