Higher Source Games Studio retweeted
Thank you to all wishlists of my other game Legends Of Companion!
store.steampowered.com/app/4β¦
You can play this one in idle mode (small rectangular window like companion games) but also can play full screen manually, up to you.
Higher Source Games Studio retweeted
Beautifulπ₯°
Soon on steam, wishlist π
store.steampowered.com/app/5β¦
Higher Source Games Studio retweeted
A multiplayer mode would feel like Gunz in terms of movement, did you played that one?
Working on the Katana combos, added a blue filter for the liquid... (toggle on or off in settings).
Higher Source Games Studio retweeted
Finally the Alpha 0.8.0 π
- Fortryv is about conquering islands, ships are primordial.
-PVP everywhere outside the starter land.
- Each island has unique materials and gems so If you conquer a Island you can mine it and people will need your materials.
-Guilds can form alliances to mine the same Island.
More islands, more aquatic enemies.
Play test: fortryv.fly.dev/
Soon on steam
Higher Source Games Studio retweeted
ARPG + RTS + FPS = Fortryvβ€οΈβπ₯
Soon on Steam, wishlist now:
store.steampowered.com/app/5β¦
Higher Source Games Studio retweeted
FORTRYV STEAM PAGE LIVE β€οΈβπ₯
πππππππ
Wishlist:
store.steampowered.com/app/5β¦
Higher Source Games Studio retweeted
The current patch is taking longer than expected but for good reason. π
Fortryv will receive a massive update that will expand the horizon, bringing bigger possibilities, new features, and more ways to experience the world of Fortryv.
We canβt wait to show you whatβs coming. π
Higher Source Games Studio retweeted
The archer received a new equipment equipment (Quiver) and a new unique structure (Arrow Crafting Center), now the archer can craft powerful arrows to increase damage and add different effects like poison.
Alpha 0.7.17 π
-Archers carry arrows now. Wear a quiver, craft arrows at the new Arrow Crafting Center, and every shot spends one: stone, iron, silver and gold arrows hit harder, and poison arrows leave a wound that keeps working. An empty quiver still fires an ordinary arrow, so running dry costs you the bonus and never your bow.
-Luciania's defences are yours to pay for. The General Quarters gains a Defenses tab: upgrade the rampart's material, raise a tower on each of the four corners, mount a weapon at each gate, and hire archers and spearmen onto the wall. Everything bought belongs to the whole city, so the last post hired is the last one anybody can hire.
-A Torpedo Battery stands beside the General Quarters. Walk to the tubes, press the interact key, and one shell climbs and falls.
-The Luciania Assault comes in named waves: the Horde, the Swarm, the Volley, the Stampede, Skyfall, the Champions, the Vanguard, the Risen, the Siege-lords, and a lull to tend your wounded. The top bar names the wave you are standing in, and the night's summary now lists who did the most to hold the wall.
-The Tree of Life fights back. Once its shield vitality is down to half, striking it calls a storm down over the whole city.
-Small bug fixes.
Higher Source Games Studio retweeted
Alpha 0.7.16 out πππ
A great variety of enemy behavior was added:
Ambush, brace, territory, flee, harry, pack, summons with different capabilities...
You can check some details of each enemy in the collection cards now.
A more complete patch notes can be found in game.
Higher Source Games Studio retweeted
β
Steam page soon... π
I was thinking about a offline version for indie players too, I'm a indie player myself and I believe Fortryv has a great match to become a indie game too.
This new update is Giga, around ~70 new enemies and ~13 new pets (some cannot be purchased) you need to defeat the enemies to drop the eggs so you can hatch one.
New collection screen where you can see the monsters you've already defeated, will add a reward to that soon.
World map needs to be explored, Fortryv is also about exploration that's why we have ships, hidden treasures and rewards to be added soon.
Adding a second weapon to the character makes you alternate basic attacks between each weapon causing 50% faster cooldown.
More updates on the way...
Higher Source Games Studio retweeted
Fortryv receives a third person camera anchor β
Wizard and Samurai class can equip a second weapon βοΈ
New calling added and a button to refund your calling.
Alpha 0.7.13 π
-Every camera mode is yours now. [C] drops you into first person, and [V] rings through overhead 3D, third person and first person.
-Professions are Callings now, each with a small tree of its own, and there is a fifth: the Warlord, who can rally their barracks guards to march at their side.
-Wizards and samurai can learn Twin Arms and wield a second staff or katana in a new off-hand slot.
-Dungeons are carved now: irregular chambers joined by winding corridors, instead of one bare room.
-Monsters take to the air. They climb, cruise and dive.
-Small bug fixes.
Higher Source Games Studio retweeted
Working on the night mood π
Alpha 0.7.12 πππ
-In 3D, everything casts a shadow, and night is lit by the lamps and fires around you.
-The city answers: a war horn opens the assault, alarms call out a fallen wall or the Tree's shield failing, and Luciania's own garrison holds the walls beside you.
-Dragon boss added. During the assault they fly in over the wall.
-Small bug fixes.
Higher Source Games Studio retweeted
π°Fortryv update π°
Now you have another bar below the inventory, making it easier to organize your options.
The top bar already has a lot of buttons, so the new player bar lets you keep the actions you use most within easy reach and stay focused on the game.
You can swap the buttons between the bars by dragging and drop it.
Alpha 0.7.11 β
-Your HUD buttons split in two: drag any of them down to a second bar at the bottom right. Square or octagon, whichever you prefer, in Settings.
-Building is a new Skill Training track. Every hammer blow levels it, and two new hammers, iron and bronze, hit harder than the carpenter's.
-A frozen monster now looks frozen.
-Waystones are safe to arrive at: nothing spawns or lingers near a lone stone.
-Multiple small bug fixes.
Higher Source Games Studio retweeted
β
Today was the first Luciania event, you need to defend the city with your frens, feels like a tower defense mode inside a MMORPG, was very fun but things get really hard after some time.
How It Started vs How It Turned Out
Join π° Fortryv π°
Higher Source Games Studio retweeted
β
FPS mode, press C to swap anytime β€οΈβπ₯
Alpha 0.7.09 πππ
-First person: press [C] to see the world through your hero's eyes. Press it again to come back.
-The Luciania Assault: every day at 22:00 UTC the horde comes for the city. Hold the walls, the gates and the cannons.
-Wizards and archers now fight from twice as far, for less damage per hit.
-Monsters spot you from further off, close all the way in before they swing, and a landed blow now shoves you back.
-Monsters gather in camps, so some ground is quiet and some is not.
-Multiple small bug fixes.


