Patreon - https://xitter.cf/t.co/y2U1KYbv7t 3 Shots Left - wishlist: https://xitter.cf/t.co/e1j6q1pOQ9

Joined March 2018
Anvil quick start guide. Everything you need to know to get started in under 2 and a half minutes.
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Low poly to realism ratio. I thought we'd lost this technology.
Low poly head nr. 23
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Hotspotting, Anvil Blender Addon
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Manual Hotspots, Anvil Blender Addon
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Grassy Cliff, Anvil Blender Addon
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Curved Road, Anvil Blender Addon
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Alex Hetherington retweeted
You were watching PawPatrol on YouTube after curfew were you not?
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This is the way
I hate how pill colliders for platformers are industry standard. In my opinion, the player's origin point should never sag below the floor. So, I've devised my own Godot "Cylinder-based Footing" character controller that combines the benefits of both capsules & cylinders.
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I feel exactly the same
kinda feeling the AI meaning crisis rn a) blogging feels less compelling many posts in my drafts feel less compelling. “check out this technical trick” feels obviated - LLMs code now. “SWE meta-advice”, à la my post “engineering buy-in” feel weird - are most still applicable in v diff industry? “doing the math on X” - usually not powered by a deep insight, just doing the work. llm deep research isn’t as good but it’s like >50% there some feeling of being an okay writer and maybe falling below the LLM waterline soon? some feeling of loss of valuable SWE meta-knowledge being devalued soon b) macroscopic career stuff is ??? it’s weird to be in an era where 1. there’s big technological change happening, 2. i think it’s likely enough to have bad outcomes that i don’t want to work on scaling it v odd for career meaning to live in the time & place where it’s happening, but opt out of participating. working on other stuff is cool, but 1) feels weird working on stuff that matters only where scaling fails, 2) really uncompelling to work with this deep myopia startups are cool when you can think in like 5-7y timeframes? it’s very hard to think past like 1-2y rn, and that’s making many things less compelling. trendchasing mostly feels kinda yucky. c) microscopic SWE collaboration is getting more annoying i still enjoy LLM-aided coding. but I’m getting kinda fatigued reading LLM-written design docs & proposals. getting sloppy 50k LOC PRs tossed at me w clear lack of authorial review. so, what do I do? best bets: a) become less career-interested: noticing I’m like a 90th to 95th percentile career person? can just stop centering this within my identity. have hobbies, kids, live a good life, let the world take the path it does. perhaps do the FIRE thing, but moreso just interpolate towards that ethos & relationship with work. b) ostrich mode harder try to do deep/long-term work, look at the chaos less. kinda trying to do this by being on twitter less. sure writing might be more sisyphean now but hey it kinda always was always kinda seems promising to find remaining realms of thought over frenetic descent, where I’m skilled too, but idk what they are maybe I’d be better off far from San Francisco maybe I’d enjoy work with more grounded super near term impact more
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I want to believe
No. The 3D character controller is the programmatic soul of the game, a bespoke piece of engineering. A "good enough" universal template will desoul indie games even further
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I can't believe you're getting away with this
one of my favourite effects i made for PIGFACE is just a png of a seagull that spins around in circles
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Steps not shown here: give a fuck about everything until you no longer need to give a fuck about anything
28/30 great tip for fast asset creation: not giving a single fuck about anything
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I just think it's neat
random thought last night: can an image generator create a whole game level encoded in a PNG?? several hours later: yes it kinda can, pixel noise makes it quite glitchy though
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Geometry so simple I'm tricking myself that I could make something look this good
quick (hair)cut from my last vid
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Anvil Level Design - Blender addon
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Manual hotspot selection in Anvil Level Design
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Alex Hetherington retweeted
New level I've been working on. You don't start off with the full movement kit but the movement is still super fun with the limited kit #ScreenshotSaturday #Gamedev #UE5
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Interiors using Weld in Anvil 1.4, my blender level design addon
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