Game art, animation and visual effects website - sharing daily analytics here.

Joined August 2020
Flow has now made more than 20 million $ at the global box office! Not bad for a film that cost 3.5 million eur. And we're still yet to open in many big countries. This shows that there is an appetite for more independant animation and we'll be seeing much bigger variety of films being made. variety.com/2025/film/global…
112
718
62
10,034
235,145
Frame240.com retweeted
My CRAZY and WACKY reaction to the Switch 2!!
12
402
1
4,482
73,343
Frame240.com retweeted
コードネーム ハカイシン #MegaManZero #b3d
182
7,275
257
25,528
1,209,898
Frame240.com retweeted
Hello! I'm so hyped for #Arcane , can't wait to watch it tomorrow. I couldn't wait to share some progress of the @ChallengeAnim of this month too! It's very WIP! But I like how it's going, I'm using it for practice too so if someone has feedback I'll appreciate it!! #animation
8
98
1,510
27,836
I have been cooking up this lil fella right here! I love making creatures like this so much. Thanks to my friend @scarVii, who made the original concept and helped me out with feedback a lot. For more on that guy, look at my Artstation post here: artstation.com/artwork/RKLJb…
18
155
1
1,741
49,931
Frame240.com retweeted
happy international animation day!!! Our film "freelance" is going to be online till midnight (pst) on Youtube. Go watch it and give it some LOVE! youtu.be/WAvchbP2kXM #animation #characteranimation #freelance #freelancefilm
25
48
11
184
15,409
My new fireworks animation in Procreate 🎆
23
166
3
3,775
233,022
The Driller Bot from #Transformers Dark of the Moon was the most complex asset ILM had done for Transformers by that point. It had 70,000 individual parts, over 7x more than Optimus Prime. This sequence where it is crushing the skyscraper took 288 hours per frame to render with all of the reflections and simulations. During the last weekend, ILM used their entire render farm, amounting to 200,000 rendering hours per day which is 22.8 years of rendering time in 24 hours.
531
5,057
803
60,297
5,688,309
Sketch line animation in a Spine rig #madewithspine #animation #rigging #sketch
31
1,098
28
10,652
229,814
3D sculpting practice inspired by this simple and beautiful sketch. Anthony Kiedis? I don't know. I just see a sad man. Music: Janus by Ivan Fenn (check his youtube channel). Blender 4.2.2, Cycles and Kuwahara. #3dblendered #blenderartists #blender3d #b3d #blender #kuwahara
55
110
3
1,781
89,808
With many new additions like shading ,fog on BG and barrel smoke vfxs, also need to blend shotgun and revolver sections ( WIP ) Done in Adobe Animate ( Flash ) #2d #animation #vfx #digital #art #framebyframe #characteranimation #wacom #flash #action #shooting #ivanboyko
150
1,398
27
12,388
262,037
Frame240.com retweeted
I've created a new character model based on an owl, equipped with dual swords. I'm hoping to design an intense combat experience that incorporates the animal's characteristics.😆😆😆 #IndieDev #GameDev #ゲーム制作 #UnrealEngine5
50
177
3
2,034
63,170
Frame240.com retweeted
【Blender】トランスフォーマーの作り方を解説!~ How to make Transformars ~【解説】 やっと作りました。 詳細は動画概要欄をご覧ください。 #b3d #Blender
10
262
8
2,350
113,989
Frame240.com retweeted
i’m still not over this sequence man. god i love mizu so much
13
132
5
1,104
39,665
Frame240.com retweeted
Show me your game's water! #gamedev #indiegame
Wolf going for a swim in Lost Ember: Remastered 🌊🐺 Show us your game's water!
7
81
14
805
48,304
Frame240.com retweeted
Anime style in Blender #b3d
4
92
1
946
28,456
Really love playing with different art styles. @maxonredshift #Cinema4D
15
29
1
317
26,065
Frame240.com retweeted
Ping-pong boy #b3d #kineticrush
133
3,350
115
23,044
740,836
Frame240.com retweeted
stan
6
31
1
375
14,598
art direction > graphics
art direction > graphics
11
41
4
486
21,159