ThomasFrenkel (working on Quadstrukt) retweeted
What the hell must I do?
Artists just want a place online where platforms don't feed their work to AI. So I built Cara. But people just won't leave us alone.
The laws don't help us, the governments don't help us. What are artists supposed to do exactly? 1/
ThomasFrenkel (working on Quadstrukt) retweeted
Bioform is a #blender addon for procedural realistic biological materials. I think its pretty cool.
ThomasFrenkel (working on Quadstrukt) retweeted
Human printing "timelapse." Should move to another project soon #b3d #geometrynodes
ThomasFrenkel (working on Quadstrukt) retweeted
Blender 5.2 LTS comes with extra treats for Grease Pencil users! Enjoy new textured brushes in this demo by Vivien, and check the whole overview on Blender Studio Blog: studio.blender.org/blog/new-…
#b3d
ThomasFrenkel (working on Quadstrukt) retweeted
Made an HTML based Micro-Graphic generator. Super fun. Basically set some rules (with Claude's help), added simple graphics and icons, it outputs either a PNG or an SVG. These were all created by hitting a "Lucky" button a bunch of times. & (couple of Easter eggs too). Might end up in Cargo 🤔
ThomasFrenkel (working on Quadstrukt) retweeted
Making POM work with UV, Object, and Generated coordinates.
Next I'm going to animate her.
#b3d #blender #blender3d #cgi
ThomasFrenkel (working on Quadstrukt) retweeted
This Japanese restaurant logo is simultaneously a Japanese crane and a hand holding chopsticks.
ThomasFrenkel (working on Quadstrukt) retweeted
CloudPaintV2 ☁️Test
Expected to be released on June 22.
#b3d
ThomasFrenkel (working on Quadstrukt) retweeted
Line to Line intersection.
I think this is internally my most beautiful group :)
Scene:
patreon.com/posts/line-to-li…
ThomasFrenkel (working on Quadstrukt) retweeted
Rebranding my work under @Embrace_FX , go follow!
This will still be my priority channel and the company channel will be more formal with only product and service related tweets. #geometrynodes #b3d































