AI Filmmaker, Human Writer, UX Geek & Wannabe Auteur Pipedreamer — @AIFilmTonight & AI Art Today #SpacesHost — ❤️‍🔥 Seedance #DreaminaCPP, Google Flow & Muse

Second star to the right... 🖖
Joined February 2025
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Last week I fielded hundreds of submissions for this, and now I can be a bit more clear on the ask. I am looking for: Completed works OVER 5 minutes Must be in 16:9 Must be a narrative/story of some kind It can be part of an ongoing series if you have one This is part of tv distribution for ad supported streaming I am taking time out of my own creating to curate this and help bridge the gap between the creative space and the distribution space. I am one person, so bare with me if I don't get back to you immediately. This will be a part of ongoing curation for the next few months, so if you don't get picked the first round, don't worry there will be more coming!
If you’ve messaged me about your animation projects and I haven’t responded yet, hang tight. I’m working through my messages still to get back to everyone.
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I’ll bite. There are a lot of good things in this article and I genuinely agree with parts of it. Taste, vision, intention, clarity of purpose. These are things I have been repeating for years now. But saying we are ready to “disrupt distribution channels” feels wrong to me. We still need traditional networks. We still need festivals. We still need broadcasters, studios, and people who know how to bring stories to audiences at scale. Let’s be honest, how many of us would refuse a Netflix deal if it came tomorrow. Social media is not a real replacement for that for most creators. Viral short form content and concept trailers are one thing. Turning that into meaningful IP is another. And most people in this space, myself included sometimes, are still learning how to properly tell a story. I also don’t fully buy the idea that the monopoly is “broken.” Yes, production barriers are lower. But visibility, trust, and cultural impact are still gatekept. The gate just moved from studio executives to algorithms, platforms, and attention economics. Power did not disappear. It changed shape. Another issue is the idea that decision making alone is now the only skill that matters. Decision making is important, but it is not enough. What still matters is narrative skill, emotional intelligence, lived experience, ethics, and responsibility. Knowing what to make is not the same as knowing how to make it meaningful for others. Making something is not the same as having it matter. I also struggle with the “we will create the content we want to see” narrative. In practice, what we see right now is endless sci fi, anime clones, celebrity swaps, and aesthetic experiments driven by what tools suggest, not by what people uniquely want to say. This is not liberation yet. It is pattern gravity. Great storytellers remain rare. AI does not turn everyone into Spielberg overnight. The vast majority of us will still remain anonymous. AI or not. Yes, AI can help level the ground. But leveling production is not the same as leveling authorship. The real scarcity is not tools. It is earned trust, clarity of voice, and the ability to sustain a relationship with an audience over time. Those things cannot be compressed into weeks. I do believe this is an opportunity. But not one that lives outside the traditional industry. I think the smartest path is in between. People who understand the technology and what it can and cannot do, and who can work with the people who hold the contacts, budgets, and experience of storytelling at scale. The “we don’t need the traditional industry” narrative feels shortsighted. We all still have something to learn from each other. AI changes the paradigm, yes. But looking at it only as a replacement of parts misses most of the point. It is not just about doing things faster. It is about how stories are imagined, shaped, and carried forward. And that still requires humans who know why they are making something in the first place. Poor creatives with AI will remain poor creatives. No amount of output, pain, or technical mastery will fix the absence of vision. Tools collapsed production barriers. They did not collapse the need for storytelling skill, audience trust, or cultural legitimacy. Decision making alone does not replace those. That is where the real work still is.
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Sincerity used to be the default. Movies committed to their emotions and trusted the audience to meet them there. That belief made them feel real. So many films now hedge with irony or tonal whiplash, afraid to stand still and mean something.
What is something older movies cared about that feels mostly lost now?
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All these AI studios and not a single one has made a TV show or movie
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Stop saying Hollywood is cooked and we will make movies costing $200. First, credits are expensive, even if costs are heading down, I don’t think producing 90 minutes of content will ever be that cheap. Currently for a 2min video you are easily going to spend $2k in GPU/ credits. Secondly, you seem to fully forget the value of experience, developing soft skills, etc. It’s not because the tooling improves that everyone is going to turn into Ron Howard overnight. It takes time, experience, intuition, culture and somehow maybe a little talent. Then, you have length: the current state of Generative AI tool still shows its limits for short form content. Yes, it improves very fast and this is great but from the kind of workflows accessible to the greater public to full feature films… there is a gap. Also, doing a feature would take time, dedication, and soloing a project like this today is insane or would likely end up riddled with inconsistencies, pacing problems, plot holes etc. Finally, as good as the “closed box” tools are becoming (Midjourney video for example was a good surprise), you still have to re-roll too many times, building consistent characters and universes is a ton of work, multi-people dialogues are still tricky and need other tools, you still somehow would want to control movements better, compositing etc. Not saying it is not going to happen, but the road is much longer than the ridiculous “made for 2k” hooks let you believe.
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Aether - by @FrontierModal
Replying to @SarantuyaSimone
My first test on Kling was animating an image of Aether. Turned out nicely.
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