Animator and Rigger for @KOOPMode and @Reliquarymod || 2D with Spine2D, 3D with Blender || He/Him || Alt: https://xitter.cf/t.co/VNCSdizX7g

Vancouver, British Columbia
Joined October 2009
Hello everyone. I've updated Olivia's rig to 1.1. The new version adds new face controls, IK fingers, arbitrary IK pivots, and updated shaders. You can find a link to the newest version in the thread below.
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Emotional support tummy. still a rough wip. i'll finish it later maybe.
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Another beauty added to my collection 🦊❤️‍🔥 Olivia Belongs to @FunSizedThought Ported by TSRD on VaM Hub
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Hmm... Dangerous.
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Really cool new glitch in OoT was just found. Using a bottled item as a lingering hitbox is disappearing can cause the bottled item to overwrite damage values. 2 big uses so far are beating Volvagia without hammer, and Ganondorf without light arrows.
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guess it's that time of year again......gotta stop pickin' random shit up off the street 😔
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Miracle retweeted
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been thinking about making a followup to this.
This quoted post is unavailable.
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Pushing his boundaries.
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Hey guys! Here is an animation I was working on for the past couple of weekends. I took a break from Flynn's animation and got hooked on Scamp! It was a lot of fun to work on, so I wanted to share it! Planning to render this animation with his fur! Not sure if I'll put some voice acting.. But I'll think about it. Animation by me Character Design @jacks_works Rigging @alrgwoodnbadger Modeling @Lemurfeature
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Auto-Rig Pro's game export tools are so good that justifies using it for that alone. However, in literally every other case, you should be using Rigify. It has every tool an animator could possibly want.
slowly realizing rigify is way better than autorigpro after making arp rigs for every single character I've used until now
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Pardall Games is live! Explore EVERY SINGLE ASSET from Final Fantasy 7 (animations, pre-rendered bgs, and a surprise: Summon animations, it's not a video, it's all summons reverse-engineered into the browser). + Resident Evil 2, Baroque and Boku no Natsuyasumi. #PS1 #FF7 #PSX
Pet project: 1) Advanced PS1/N64 game extraction (+all animations). 2) Website where you can browse and compare models, textures, animations, FMVs, for preservation. Already have FF7, Mega Man Legends 1 and 2 and MediEvil fully ripped. #FF7 #FinalFantasy #FFVII #PS1 #PSX
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Walk cycles are HARD. I used to think struggling with them meant I wasn’t good enough at animation. After 15+ years of doing this, I can tell you… they’re still hard. 😂 #3danimation #animationstudent #animationvideo #animator #2danimation
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Your passing pose can make or break your walk cycle! Don’t let both legs straighten at the same time. Keep that passing leg bent and let the foot travel naturally underneath the body. 👊 Save this for your next walk cycle! #3danimation #animationindustry #toystory
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I try not to engage with this but there's a group of young furries just entering adulthood who, upon learning that adults do adult things in adult spaces, have not yet put aside their childish notions that the life they had as children is the only life that's ever been.
Every single time, without fail.
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Every single time, without fail.
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Hares can skip too!
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Miracle retweeted
Gave to spring background a summer makeover. Forest park near me inspired the new colors and details. Couldn’t resist adding sound. My little ode to summer🌿
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I've been sitting on a dozen characters in progress so figured I might as well get around to finishing one. Nearly done updating Finn's expressions panel and finger control gizmo, should be ready for the public in a day or two.
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Miracle retweeted
⭐️ Free Tool for Blender Animators ⭐️ It's been a while since I've been thinking about making something like this for Blender, so I could have an easier time animating in this software. It's a set of 16 sliders from my Maya Animo toolset.
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Miracle retweeted
Another set of animations from Immortal: Gates of Pyre. This little cutie is the Quitl! He's just a lil guy.
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