Most of the games I made where one shots equivalent to MGS missions. Never found much delight in NC when the world is pretty expansive.
The combat rules where very appealing for tactical missions and surprisingly vehicle combat. Ontop of hacking, as obtuse as it is...
trying to GM cyberpunk red is so hard cause first you've gotta understand the mechanics and then you need to understand the lore so to deal with the second issue i have used my super secret special technique of "making up shit that never happened" and Mike Pondsmith cant stop me