Award-winning game developer. Animated Mass Effect, Assassin's Creed, Uncharted and more. Wrote @GameAnimBook. Shipped visionOS and Apple Vision Pro.

Scotland
Joined January 2009
Got my copy and impressed with how much beefier it is than the original. Lots of info on the new animation tech added to Unreal and more.
Matt's Technical Animation in Video Games has helped me a lot and this updated revision should be an essential purchase for every animator working in video games.
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Great day yesterday sharing mocap best-practices with the latest Abertay University MSc in Technical Art & Visual Effects cohort.
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More detailed shots. From this CEDEC 2026 talk "Making Diana" by Capcom lead facial animator Serina Ohara & lead character artist Kenji Irie youtube.com/watch?v=j0K7T9zn…
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Pragmata - Diana facial capture, rig and hair system.
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The above videos came on UMD from the Japanese DMC3 artbook, Note of Naught. Here are a couple more mocap cuts and live-action prreviz sequences.
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Devil May Cry 3 (2005) motion capture behind-the-scenes and live-action previz. Capcom were really ahead of the game in terms of stunt choreography even then.
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Onimusha: Way of the Sword mocap was creatively used for swordsmen and creatures. That multi-arm setup is similar to how we shot the Rat King on TLOU2.
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Best acting at the Fringe. Toma gets a ring-out on Waka at The Sumo Show: Hirakazu.
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