
Award-winning game developer. Animated Mass Effect, Assassin's Creed, Uncharted and more. Wrote @GameAnimBook. Shipped visionOS and Apple Vision Pro.
Scotland
Joined January 2009
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Fantastic stuff. Brings back fond memories of 3DSMax Biped: youtube.com/watch?v=M2J_fQNL…
Great day yesterday sharing mocap best-practices with the latest Abertay University MSc in Technical Art & Visual Effects cohort.
More detailed shots. From this CEDEC 2026 talk "Making Diana" by Capcom lead facial animator Serina Ohara & lead character artist Kenji Irie youtube.com/watch?v=j0K7T9zn…
The above videos came on UMD from the Japanese DMC3 artbook, Note of Naught. Here are a couple more mocap cuts and live-action prreviz sequences.
Devil May Cry 3 (2005) motion capture behind-the-scenes and live-action previz. Capcom were really ahead of the game in terms of stunt choreography even then.
Onimusha: Way of the Sword mocap was creatively used for swordsmen and creatures. That multi-arm setup is similar to how we shot the Rat King on TLOU2.





