GameCoder Studios (@GameCoder_Team) header
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Video Game Development Studio

Guanajuato, Gto, México
Joined December 2009
Photo by GameCoder Studios (@GameCoder_Team)Photo by GameCoder Studios (@GameCoder_Team)Photo by GameCoder Studios (@GameCoder_Team)Photo by GameCoder Studios (@GameCoder_Team)Photo by GameCoder Studios (@GameCoder_Team)Photo by GameCoder Studios (@GameCoder_Team)Photo by GameCoder Studios (@GameCoder_Team)Photo by GameCoder Studios (@GameCoder_Team)Photo by GameCoder Studios (@GameCoder_Team)Photo by GameCoder Studios (@GameCoder_Team)
From questioning the island's inhabitants and making deals to venturing into the wilds and facing the unknown. GameCoder Studios contributed to the game's release through QA and console porting, helping bring the experience to players across platforms. gamecoderstudios.com.
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GameCoder Studios retweeted
🎮 ¡@GameCoder_Team se suma a GCMX 2026 como media partner! Gracias por ayudarnos a dar más visibilidad al talento que impulsa el desarrollo de videojuegos en México y LATAM. 💜 📅 13 y 14 de noviembre 📍 Guadalajara, Jalisco 🎟️ gcmx-gameconferencemx.eventb… #GCMX2026
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6 days since Resthaven's launch; an auspicious number in our game. That's time to interrogate, trade, head into the wilds, and for your first audience with the goddess. If you're on the island I hope fortune has favoured you. And if not, well the curse ain't gonna break itself!
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10 years of Sophie's Guardian. One of GameCoder Studios’ earliest original IP releases, marking a milestone in our journey as game developers. Partner with GameCoder Studios to bring your next big idea to life. Get in touch through our website. gamecoderstudios.com
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Curse of Resthaven is officially out today. It’s been a pleasure contributing to the project through QA and console porting, helping prepare the experience for its release. Find out how GameCoder Studios can support your next project at gamecoderstudios.com
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CURSE OF RESTHAVEN IS OUT NOW on Steam, PlayStation, and Xbox! We made a weird, ambitious, deeply human (and 100% human-made) gothic mystery with a team of FIVE, and now it’s yours to unravel. Welcome to Resthaven. You’re not leaving. #CurseOfResthaven
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Meet Maddy and Clayton, the real-life couple behind ALL the visuals in Curse of Resthaven. Characters, backgrounds, UI... these two did it all. Absolute badasses, and proof that a tiny team can accomplish miracles. #IndieGame #GameArt
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We’re looking for a highly detailed and experienced QA Tester, responsible for executing comprehensive test cases, ensuring strict platform compliance, and safely operating console Devkits. nexus.gamecoderstudios.com/r…
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We are looking for a skilled and versatile Technical Artist to join our development team. In this role, you will bridge the gap between artists and engineers, ensuring high visual quality, smooth animations, and optimal performance across mobile devices. nexus.gamecoderstudios.com/r…
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Curse of Resthaven arrives October 29. GameCoder Studios supported the project through QA and porting, helping bring its dark mystery to players across platforms while keeping the experience stable, polished, and ready for release. The secrets are waiting. gamecoderstudios.com
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The Bwoking Dead: Reanimated: Survive the infected or become one. Our team at GameCoder Studios continues to support Super Animal Royale behind the scenes with console porting and integrating native Discord features for PlayStation and Xbox. gamecoderstudios.com
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On this Programmer's Day, we recognize GameCoder Studios' engineering team—Technical Art, Gameplay, UI, Porting, Unity/Unreal Generalists, etc—who transform logic and performance into playable experiences. Thanks to every member of our programming team gamecoderstudios.com
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SpeedRunners 2: King of Speed is officially out today. GameCoder Studios supported the engineering behind the experience, from controller and Joy-Con integration to crossplay matchmaking, achievements, save systems, and performance optimization for 60 FPS on Nintendo Switch.
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The wait is almost over. SpeedRunners 2: King of Speed launches tomorrow, September 3! Different platforms, different requirements, one consistent experience. Explore our engineering expertise and how we help studios navigate the challenges: gamecoderstudios.com
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#Gamescom2026 GameCoder Studios is at Gamescom! We’re in Cologne to explore new projects, collaborations, and strategic partnerships If you’re attending and looking for a top-tier technical partner, let’s schedule a meeting via MeetToMatch or by [email protected]!
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From playful assets to full environments, our team helped shape a world where every detail adds to the action. Get ready to jump in on tomorrow, July 30. Explore more about our work and how we bring games to life on our website: gamecoderstudios.com
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Sponge Break launches 🚨 TOMORROW 🚨 Here's a handy map to plan accordingly! Find your favorite plunger-hook, then wishlist and follow today on Steam to be notified the moment the game goes live: balor.gg/SpongeBreak
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We know @professorbroman wanted to call our game friendslop and that's okay, we know what we are and what the people want 💅
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The countdown has begun ⏳ Our team contributed to 2D and 3D asset production, environment creation, UI design and VFX, helping shape a dynamic and playful world filled with personality from collectible items to interactive elements across the game. Don’t miss what’s coming next
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#ScreenshotSaturday! We’re making 🛟SPONGE BREAK🛟 a chaotic 1-4 player co-op rafting adventure. You're a sponge, on a fragile raft with up to three friends, armed with plunger grappling hooks - on a river that's actively trying to end you. store.steampowered.com/app/2… #gamedev #playtest #Steam
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