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What an absolutely stellar team of people to have spent the last few years working along side. Worth their weight in gold, every single one. <3 Smashed it, lads. #deadisland2
Cool/Hat retweeted
The same thing happened during the anti-gay moral panic of the 1980s.
According to the British Social Attitudes Survey, in 1983, 50% of the population thought same sex relations were always wrong.
By 1987, that climbed to 64%.
Media and political hate campaigns work.
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Welp, officially unemployed from @DSDambuster. It's been a pleasure guys.
Cool/Hat retweeted
Fun fact: fury mode isn’t done using a post process effect, we actually change the colours of the materials and all elements of the lighting to give better control of the look. #DeadIsland2
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Cool/Hat retweeted
Too lazy to program all door interactions... maybe I can just make all doors like this...
Look ma! We're on TV!
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Cool/Hat retweeted
Team17 CEO and co-founder Debbie Bestwick is stepping down:
gamesindustry.biz/team17-ceo…
Get your lugholes and eyeballs around this thing we've been working on for a few years. It's pretty good. #deadisland2
youtube.com/watch?v=pHOqRtA4…
Cool/Hat retweeted
Game devs:
Are these spot on? Or way off?
What else should go in here?

ALT Game Development Difficulty Tiers S: Doors, Finishing, Marketing, Online Multiplayer A (brain melting): Shaders, Physics, Tutorials B (extremely difficult): Game Balance, User Interface, Level Design, Animation C (very hard): Optimization, Passing Certification, Collisions, Sound Design D (hard): It's all very hard :( v1.0 don't kill me
Has anyone asked ChatGPT how it would bring about the implementation of Roko's Basilisk yet or na
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