🎮 Solo indie dev making a turn-based roguelike 🧪 PC demo available now on https://xitter.cf/t.co/hydRHGhzJn https://xitter.cf/t.co/NHLPuyhlwe

Joined August 2026
One year of solo game development. From Day 5 to Year 1, here's how my game has evolved. Still a long way to go, but it's amazing to look back and see how much has changed! #gamedev #indiedev
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🎮 Ashlad Adventure – Game Trailer! A new Mystery Dungeon-inspired roguelike RPG with monster companions! ⚔️ Want to give it a try? Download and play the demo for FREE on itch.io! gamedevventures.itch.io/ashl… 📺 Feel free to stream or make videos of the game! No permission needed! #IndieGame #Roguelike
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📖 Added an Item Encyclopedia to Ashlad Adventure! It also makes identifying unknown items by their shop prices much easier. Since there are no guides or wikis for the game yet, I felt this was an essential feature! #Roguelike #IndieGame #MysteryDungeon
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🎨 New UI customization options in Ashlad Adventure! You can now adjust the UI color and transparency! I'm still deciding on the best default settings. Once the updated demo is available, I'd love to hear which color and transparency combination you prefer! #AshladAdventure #IndieGame #Roguelike
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I just shared Ashlad Adventure on Reddit! I'm developing a turn-based roguelike inspired by the Mystery Dungeon series. If you're interested, check out the post! reddit.com/r/MysteryDungeon/… #indiegame #roguelike
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I've updated the Ashlad Adventure demo! Based on feedback from members of the Discord community, I've made several improvements to the demo, especially to the controls and overall playability. Thanks to everyone who tested the game and shared feedback! More improvements to come! gamedevventures.itch.io/ashl… #indiegame #roguelike
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🎮 The Ashlad Adventure PC Demo is now available on itch.io! Explore randomly generated dungeons, recruit monsters, use items and traps, and find your own way to survive each adventure. The game is still in development, so I'd really appreciate any honest feedback! 🌍 Available in 12 languages 🎮 Keyboard & controller support 💻 Free PC demo Play it here 👇 gamedevventures.itch.io/ashl…
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Preparing the itch.io page for Ashlad Adventure! The free PC demo will include 3 playable dungeons. Almost ready to share it with everyone! 🎮 #indiegame
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I've added Turkish and Polish support to Ashlad Adventure! 🇹🇷🇵🇱 I'd love to see players from Turkey and Poland give the game a try! I'm planning to release a PC demo on itch.io later this week, so please check it out! You're also very welcome to join our Discord! We're still a small community of just 31 members, so feel free to drop by and say hi 😄 #indiegame
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Indonesian and German are now supported! 🌍 Next, I’d like to add Turkish, Polish, and Chinese. Making Ashlad Adventure playable for more people around the world, one language at a time! 🎮 #gamedev #indiegame
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Controller button remapping is now available! 🎮 You can customize the controls to match your preferred setup. #gamedev #indiegame
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I’m thinking about releasing a free PC demo of Ashlad Adventure on itch.io soon! I have no idea how many people will actually play it, but I’d love to get the game into more players’ hands and hear their feedback. It’ll probably be available before the mobile version. 👀
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More gameplay footage, continuing from Floor 4! #indiegame #roguelike
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I recorded some gameplay from a hidden post-game dungeon! This dungeon goes all the way down to floor 99, so this footage is still from very early in the run. There’s a long way to go! #gamedev #roguelike
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I’ve been working on the combat feel and changed the timing of the hit reaction animation when an attack connects, along with a few other tweaks. What do you think? Does it feel better now? I’m still not happy with the hit sound, so I’m planning to replace it. What still feels off or needs improvement? I’d really appreciate any feedback! #gamedev #roguelike
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I added some new effects and sound effects for when you defeat an enemy! What do you think? Does it make defeating enemies feel more satisfying? I’d really love to hear your feedback! #gamedev #roguelike
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I improved the companion status UI! I think it’s much easier to read now. What do you think? Any feedback is welcome! #gamedev #roguelike
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I added an effect for when a companion levels up. I think it looks a lot better now! #gamedev #roguelike
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Fixed the inconsistent font sizes in the menu. It's a small change, but I think these little details really matter when polishing a game.
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I made a new trailer for my game! I'd love to hear what you think. Any feedback is welcome! I want to keep improving it and make the trailer even better. #gamedev #roguelike
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I’m having a hard time deciding which font to use for my game. I tried three new ones, but hmm... which one looks best? 🤔If you know any fonts that you think would fit this game well, I’d love to hear your recommendations! #gamedev #roguelike
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