Jacob Merrill retweeted
Those little LED panels are so handy for quick interactive lighting; we had to film fast because it was an aggressively drizzly January. Also a quick timelapse from the Patreon tutorial! #b3d
youtube.com/watch?v=LEcBu9Y_…
#blender3d #b3d #gamedev #indiedev #art #procedural #geometrynodes #upbge
this is 100% procedural - points are tesselated using blenderGIS (can be tweaked after) - py then fixes the intersections to be equal angles - geonodes generates the city from here
#blender3d #gamedev indie, geometrynodes, math, art, procdural city.
Jacob Merrill retweeted
Hey, all! I could use some Wing Leader feedback and opinions. Which do you prefer, a pure pixel-art render, or *with* CRT-esque effects turned on? I'm about to update the rolling demo, and I was curious what the preference might be. :)
Here's a video switching it on and off!
UPBGE fork of #blender - track following system capable of branching - gameplay can be recorded to f-curves and rendered offline.
(animating a race shot with physics can be painful by hand) gravity is track local.








