GapingDragon (@GapingDrag0n) header
GapingDragon (@GapingDrag0n) profile picture

All things at the intersection of AI + game development.

Black wall
Joined December 2024
Photo by GapingDragon (@GapingDrag0n)Photo by GapingDragon (@GapingDrag0n)Photo by GapingDragon (@GapingDrag0n)Photo by GapingDragon (@GapingDrag0n)Photo by GapingDragon (@GapingDrag0n)Photo by GapingDragon (@GapingDrag0n)Photo by GapingDragon (@GapingDrag0n)Photo by GapingDragon (@GapingDrag0n)Photo by GapingDragon (@GapingDrag0n)Photo by GapingDragon (@GapingDrag0n)
Very clean UI for my bullet heaven game. Made this with 5.6 Sol + @threejs.
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Second iteration on this "survivors-like". Movement is not as crazy so players have a bit more control. The modular weapon system and "motherboard" are cool mechanics that will be added soon. IDE: @jabali_ai Engine: @threejs /WebGPU
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Im making a third person bullet heaven game where speed plays a big role, having some doubts about the camera. Ideally I'd go full racing-game chase cam, but bullet heaven needs battlefield visibility too. In the video below I share some configurations, curious what feels best to other people!
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A Tycoon + Base defense game just spawned! My entry to @PlaygamaCom Summer Jam, built with @jabali_ai IDE and @threejs engine. No assets used, all the voxels are three geometry, organized in code by GPT 5.6. There is still one day left so every feedback is much appreciated! Play here resenhadobar.itch.io/cocktai…
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Unfamiliar Object is now live on @PlaygamaCom. A short liminal observational horror game, playable in your browser and completely free. playgama.com/game/unfamiliar… Built with @jabali_ai
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Made a small observation horror game in @threejs entirely with AI for @focaccai browser AI game jam. Assets made out of threeJS geometry, code, voice and sounds made on @jabali_ai IDE. Would love some feedback! Rember to follow the rules! resenhadobar.itch.io/unfamil…
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Using @Kling_ai to make an intro video for my @phaser_ game intro, trying to keep the retro sidescroller vibe for the video. This project was made for #JabaliCreatorsLeague - @jabali_ai. Would love to hear some feedback on the demo: jabali.ai/play/e0992fd4-5f7e…
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Literally lesson 1 in art school is to copy someone's painting exactly. that's the whole point. It's the same shit as us copying code from each other, artists just seem to think they are transcendental and their skill is an immaculate super power.
This quoted post is unavailable.
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I want to know some cool MCP tools for AI game developers (mainly @godotengine @phaser_ and @threejs) Would love some recommendations!
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Updated my @levelsio #vibejam entry with some ship combat. Experimenting with a mix of turn based combat + real time action phase to keep things interesting! This games uses no 3d models, everything on screen is @threejs geometry, organized in code by AI
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AI haters are a very entertaining bunch. It’s really funny seeing them struggle between pretending not to care, then proceding to have a meltdown about everything.
Blender to Nano Banana. Powerful technique.
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Starting to work on my entry for @levelsio #vibejam As usual for my projects, I'm using @threejs and no 3d models, all of these are procedurally generated assets, with @jabali_ai IDE. Next step: Ship combat!
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Procedural AI assets go hard if you know how to prompt. Every single thing in this scene is generated in code: Trees, rocks, character, sky. And the code itself is written by AI. What a time to be a game developer.
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Recorded this for the game jam we had at @jabali_ai X @AutoSpriteio Decided to post it over here as well so ppl can see how easy it is to create an animation and put it in a game with AI.
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Jabali is back with another AI game jam and only 4 days left to register! Sign up here: itch.io/jam/jabali-ai-game-j… and fill out this form for free Jabali Premium access and Autosprite credits: forms.gle/kSZrKpgY1w24cRW8A There's a $300 prize pool + prizes from Autosprite. See you there!
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GapingDragon retweeted
Trying game dev with a 100% AI-assisted workflow → Models: @MeshyAI → Code: Claude Code + Godot MCP → Scene is 100% ai generated → Total time: ~2 hours Harder than a plain web product but more doable than ever. It's a great time to be creative!
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I love CRT effects on my @threejs projects, but this time I'm not sure if I leave it on or off, would love some feedback on this. You can play the game (WIP) for free here: jabali.ai/play/74e02c8e-3db8…
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Updated my @threejs game Voxel Quest with a proper second world, still relying completely on an LLM to build these voxel enviroments via code, 0 3d models used. I'm planning on having 4 different worlds until the last boss, next up: Celestial Isles Play it here: jabali.ai/play/74e02c8e-3db8…
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