
Is the founder of @StudioBoshi Currently working on 'Ocean City Killer', a corporate dungeon crawler Contact: [email protected]
Toronto, Canada
Joined March 2011
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Today's progress. I'm still too dumb to know how to make a good road editor system, so I just spent 3 hours laying out each asset by hand. Funnily enough, the camera only took 5 minutes to script.
#indiedev #gamedev #madewithunity #b3d #3dcg #gamedesign #lowpoly #psx #N64 #PS1
Someone wrote an article about Ocean City Killer and compared it to Reacher. I'm very flattered, but I got to set the record straight: I've never been influenced by that at all. My game is basically like Zelda if you played as a hard-boiled detective.
screenrant.com/reacher-meets…
Kuma Gabe retweeted
Megacorporation Tetra-Com (not based on any real company) has moved to a new headquarters building. #gamedev #indiegame #indiedev #pixelart
I may use other people's assets for the tutorials, but for my game, I draw each tile by hand. #gamedev #indiegamedev #pixelart #ドット絵ㅤㅤㅤㅤ
Ocean City Killer is an open-world game where you drive a car. Much needed improvements are being made to the city tileset! #gamedev #indiedev #love2d #indiegamedev
Here's how it looks in the game. I didn't even really need to make car traffic, but it felt wrong not to include it. #gamedev #indiedev #indiegamedev #lua
The car traffic system has now been integrated into the main project. There's some obvious jankiness that will soon be worked out, but it's finally in the game! #indiegame #indiegamedev #lua #retrogame
Almost finished Resident Evil: Code Veronica. They should have called it Resident Evil: Frustration. Poorly placed save points, awkward pacing, hundreds of green herbs, but almost no red herbs, and items you can lose when you switch characters. The story's alright, though.







