Ex-Brand Manager @ozhadou! Ex-Admin @GfinityAU Elite Series! @ENC_EN 2026 Aus Rep - COTW; OHN19 3S Champion;. An Emperor never kneels 🇨🇳🇭🇰🇯🇵🇬🇧🐼OK

Australia
Joined January 2011
Henry Genxa Sham retweeted
黒崎織姫…!!!!
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i fucking love this clip of Maximilian 😭
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Henry Genxa Sham retweeted
why arent mixed asians called combinasians
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🎁 Win a Nintendo Switch™ 2! We're celebrating the release of FATAL FURY: City of the Wolves on Nintendo Switch™ 2 with a special giveaway! (One winner will be selected at random.) ✅ How to enter Follow @FATALFURY_PR and repost this giveaway announcement for your chance to win! ⏰ Entry deadline November 8, 2026 (6:59 AM PST) #FatalFury #CotW
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Henry Genxa Sham retweeted
Hello Japanese Twitter. I want to explain why Western consumers are often willing to push the boundaries of copyright, even when it's controversial: Historically, in the West, challenging copyright restrictions has SOMETIMES led to better outcomes for everyone, including the copyright holders themselves. Take "fair use". In the US, copyright law allows people to use pieces of copyrighted material for criticism, reviews, education, research, and parody, depending on the circumstances. It's why anyone can make YouTube essays using gameplay footage, review movies using clips, parody existing works, or study copyrighted material. These freedoms developed over decades of folks challenging copyright restrictions in court. People pushed boundaries, courts established new rules, and consumers benefited. Hooray! Something similar happened with the "right-to-repair" movement. Manufacturers have used copyright restrictions, software locks, and other barriers to stop people from repairing products they own. Consumers challenged those restrictions, by repairing them anyway, then being sent to court, which helped bring about laws that expanded our repair rights. Basically we said: "This law sucks. If I buy this shit, I should have basic rights over how I use and repair it." Now consider Piracy. I don't condone piracy, but I recognise that it has sometimes exposed problems with how entertainment is sold. Music piracy EXPLODED when people wanted digital music. Then iTunes was created in response, and helped prove that millions of those same pirates were happy to pay for a convenient, affordable service that didn't exist. Movies and TV experienced similar problems, so streaming services were made which helped massively reduce Piracy. PC gaming saw something similar with Steam. But my favourite example is Crunchyroll! Crunchyroll started as a website hosting Pirate anime. Western audiences wanted to watch Japanese shows that often weren't legally available in their countries. Eventually, it becamse so big Japan made a deal with Crunchyroll to become a legitimate streaming business. The site now licenses anime directly from Japanese companies. Today, it has millions of paying subscribers and generates MASSIVE revenue for the Japanese anime industry. An audience that once watched anime without permission became a massive international customer base willing to pay Japanese companies. Imagine if that demand had simply been dismissed as criminal behaviour, without anyone recognising the business opportunity?? This is the pattern I'm trying to explain. We see that when consumers push against restrictions, they sometimes expose problems with the existing business model. Companies respond with better services, laws change, and both consumers and creators can benefit. None of this means piracy is justified or that creators shouldn't be paid. Only that challenging a restriction can SOMETIMES reveal that the damn restriction itself is preventing a better solution, and pressing on that restriction can create to fix. I think this helps explain a cultural difference between some Western and Japanese attitudes towards copyright. Western consumers often see copyright disputes as ordinary folks fighting against wealthy corporations controlling access to entertainment. Japanese audiences seem to place greater emphasis on respecting the people and companies who created that entertainment. Of course, neither perspective represents everyone. And I respect both views. But where one person sees disrespect towards an artist's work, another sees consumers challenging a corporation's control over something they love. And because Western history contains examples of those challenges producing positive results, some Western consumers are more comfortable pushing those boundaries. (Hope you can see how these points are relevant to old videogames like Tekken 6 that have no modern re-release/re-print) ALSO I accept that sometimes piracy means consumers don't want to pay. They are just thieves. But other times, it means consumers were never given the opportunity to pay, and the solution will arise from pushing boundaries. Please understand I'm not defending piracy. Just explaining why some Western consumers are willing to challenge copyright restrictions and not hate it so much. We see things differently because history has shown us that sometimes, when people push back, everyone can end up way way way better off. Sorry this was so long.
知ってるか? SteamでNARUTOのゲームは日本では買えないんだ Steamで手に入らないからって日本人は割ったりしない、諦めるんだそれが道徳だからだ それでバンダイナムコを非難したりもしない、それが道徳だからだ お前らは欲しい物は盗んででも手に入れろって教えられてんのか?
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Henry Genxa Sham retweeted
Stop abbreviating shit, bro said "dyktmm?" mf do I know the muffin man?
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Henry Genxa Sham retweeted
Replying to @blmtelaviv3
Fine. You’re gay
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Henry Genxa Sham retweeted
If this what you wanted you could just go watch creed
Street Fighter really dissapointed us. What we wanted What we got
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everyone going "but your credit score!" as if "but you have to constantly put yourself in small amounts of debt to prove to the debt merchants that you're a good, profitable little debtslave" isn't the most pathetic thing imaginable
Americans are great because they'll post things like "you still use a knife and fork at the age of 30?"
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Henry Genxa Sham retweeted
フランス暴動、この写真がきっかけでLGBT対NERDみたいになってて笑う。自分のアニメショップ守るおっさんカッコ良すぎるだろ。
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⏰21:00⏰ 餓狼伝説遊んでみたかったの!!! 難しいって聞いてるのでドキドキ🫣✨ ▶️ youtube.com/live/dOZfbpgTpMI #生神もんざえもん
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Henry Genxa Sham retweeted
Guess the character: Stuart Little
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Henry Genxa Sham retweeted
優勝予想で一般の方々がシールを貼るらしい!流石に中国勢優勢だけどシャオハイワロタ
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Henry Genxa Sham retweeted
27年間で数十万勝/数十万試合の内少なく見積もっても95%以上は隠し勝ちポーズを選んでいるので、恐らく自分が世界で一番頬赤らめヤッターした人間ということで間違いなさそうです!笑 いまだにいっつもちゃんと気付いてイラッとしてるメスターとまっそにはベストライバル賞あげます🏆
アメリカのYuukiのインタビューに書いてあった件、俺は知らなかったよ笑 3rd春麗の勝利時にスタートボタン押しっぱで隠しポーズ(頬を赤らめる)なんてあったんだ
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Henry Genxa Sham retweeted
it’s not called jojo’s normal adventure now is it
is this how people looked back in the 1890s, araki?
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Henry Genxa Sham retweeted
몽가 누이를 지키는 방법 :
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Henry Genxa Sham retweeted
Nahhhhh wtf is this 😭
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Funny how it's the complete opposite 😭
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「かぼ茶」でいいのに
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このバージョンもあるけどガチで怖くて手震えすぎてる、、
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