This is @BenStiller’s creative process for Severence’s plot.
Gotta say @rachelchinourir is next for amazing female artists, ngl.
The music goes crazy.
Please @OpenAI @grok @deepseek_ai can we make playing Pokemon a new benchmark standard? @AnthropicAI 👏🏻
Replying to @AnthropicAI
Extended thinking also allows Claude to shine on open-ended, agentic tasks.
One such task is playing Pokémon Red. Claude 3.7 Sonnet progresses further in the game than any Sonnet model so far. One could even say it's the very best.
Ain’t no way Claude 3.6 is 10% to 20% better at coding than o-series models.
Excited to try it 🔥
Replying to @AnthropicAI
Claude 3.7 Sonnet is a state-of-the-art model for both coding and agentic tool use.
In developing it, we’ve optimized somewhat less for math and computer science competition problems, and instead shifted focus towards real-world tasks that better reflect the needs of our users.

ALT Performance of different AI models on the SWE-bench Verified benchmark. Claude 3.7 Sonnet significantly outperforms other models with 70.3% accuracy "with custom scaffold" (62.3% base performance), while Claude 3.5 Sonnet, OpenAI o1, OpenAI o3-mini (high), and DeepSeek R1 all show similar performance around 49% accuracy.
When Charmander was abandoned in Pokemon - it gave up.
When Squirtle was abandoned in Pokemon - it became empowered.
That’s why Squirtle will always be my spirit starter.
There’s a lot of great AI models. But when it comes to creativity and personality, nothing beats @AnthropicAI’s Claude
Being a Pokemon content creator must be so hard because it’s like there’s a ton of content to be made all at once - and then nothing for over a year.
So after this change @sama which model do I use? 4o? o3 mini high? o1 pro? This is madness.
Which is model is the smartest now? 😭
Wtf is this witchcraft @Apple? On Apple Maps it’s now the gulf of America…
until you zoom in, than it’s the Gulf of Mexico again…
Until you zoom in even more and…
Life constantly feels like it’s in a state of green lights turning yellow at the worst time.
And than needing to decide if you’re going to risk it and run it or stop once again.
The core difference between ChatGPT and DeepSeek is that I legitimately feel like DeepSeek helps you launch code where ChatGPT code always seems to have bugs.
Why did @CallofDuty choose green track suit operators that aren’t even main characters?
Why didn’t they do a fork instead of the clever when there are no notable cleavers in the show?
Why not do an mp5 skin when that’s the weapon the guards use in the show?
What a waste…
Warzone is in a bad state.
@RavenSoftware @Treyarch here’s some ideas to help fix the game:
— Warning: hot takes ahead —
1. Remove the barriers to entry. None of my friends want to play because “their guns aren’t leveled up.” If you own BO6 they should automatically be max leveled in Warzone. Make camos be the grind.
2. This one’s obvious, kernel level anticheat. Ricochet was a complete failure. Take notes on however it’s being done by other big games. Many big streamers forced into a shadow ban loop, literally forcing them into not promoting your game is CRAZY. Imagine if you heard of another company trying to silence their promoters, their shareholders would actually lose their minds.
3. People love black ops multiplayer, but return the modern warfare look and feel to the game. Really should make it look, sounds, and feel like Warzone 1 as that was what made Warzone great, while retaining the quality of life, omnimovement, and changes that have improved fluidity and stability.
4. Either commit to players starting with loadout or take them out. Maybe even have a “no loadouts” mode. Regaining is seriously one of the worst feelings you could have playing. Dying in a millisecond to someone camping and having to spend so much time getting loadout again takes away from the experience.
5. Given they added loadouts as something you dropped in with, remove perks from something that’s part of your loadout and make perks, extra rare weapons (maybe 10 attachments?), and a big diversity of fun equipment as the loot pool. Loot should be the advantage, not your loadout.
6. Focus on more “rock, paper, scissor” dynamics when it comes to balance instead of “winner takes all”. There’s always a “best” options for weapons and perks which is not good. Every boost should counter a different boost.
7. Have all BR maps that have ever been, on rotation. Switch them out every week. Or take an Apex approach to map rotation with big map. Lots of players would come back to play Al Mazrah, Caldera, Verdansk, etc. each week.
8. Vault all the duplicate attachments and all irrelevant weapons from older games only retaining weapons that were meaningful. Kar98k, superi, maybe the RPK from MW2? Anything that players at one time enjoyed and could feel nostalgic returning too. New players faced with 200 weapons and 25,000 attachments, with 10 hours+ to level each because they don’t know what weapon will be best tomorrow is insane.
9. Seasonally (but more ideally, monthly) events. And I don’t mean “get lots of kills for a camo you’ll never use!” Events. I mean Godzilla vesus Kong level events. Krampus events. Things that introduce big and compelling elements to the game that make the game exciting and worth trying again. I know krampus was annoying, but it was extremely memorable. Coolest thing we had lately that was even close was purgatory.
10. Remove as many delays as possible. If you can die in half a second, equipment that can save you should be pop-able in less than that. There needs to be counters to getting shot at from campers or while out in the open. This would help alleviate the feeling of “what am I supposed to do there” when dying to unfair advantages.
11. Many perks should be default. Overkill, any movement related perks, even gunfighter, should be native. Perks should feel MUCH stronger, and again should be moved to the loot pool, not loadout pool.
12. Content should be “iconic” and memorable. If you are adding a new map, each POI should feel memorable, not a cluster of “copy and paste” buildings.” Weapons should feel memorable. Not another “low recoil/high fire rate” gun. Operators should feel memorable (this has been done well lately.) the more iconic something feels, the more players will love playing with specific weapons and in locations and content created playing Warzone will feel more entertaining, naturally.
This is my list, do with it what you will.
I asked Grok to rank these top 5 games based on community sentiment on X to see if other player bases complain are as unhappy with the states of their games as well.
Turn out that is not the case and Warzone is just in a bad spot.












