Glass Knuckle Games (@Glass_Knuckle) header
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Indie Games. Currently: https://teapawt.net/t.co/QzAwZ8dyD2 Founded by @entropy_phi Contact: [email protected]

Boston, MA
Joined June 2014
Photo by Glass Knuckle Games (@Glass_Knuckle)Photo by Glass Knuckle Games (@Glass_Knuckle)Photo by Glass Knuckle Games (@Glass_Knuckle)Photo by Glass Knuckle Games (@Glass_Knuckle)Photo by Glass Knuckle Games (@Glass_Knuckle)Photo by Glass Knuckle Games (@Glass_Knuckle)Photo by Glass Knuckle Games (@Glass_Knuckle)Photo by Glass Knuckle Games (@Glass_Knuckle)Photo by Glass Knuckle Games (@Glass_Knuckle)Photo by Glass Knuckle Games (@Glass_Knuckle)
Glass Knuckle Games retweeted
Been working on some grungy level design lately. Enjoying making things and then breaking them to pieces for that urban exploration feel. #screenshotsaturday
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Glass Knuckle Games retweeted
Scaling all jumps with agility was making it tough to control, so I added the ability to change your hang-time based on how long you hold the jump button.
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Glass Knuckle Games retweeted
The first level of my next project is shaping up to be my most intricate yet. Tons of alternate paths, secret areas, and of course vents to crawl through. #screenshotsaturday
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Glass Knuckle Games retweeted
Been cooking up some new & improved ladder code lately. Free-look, simple controls, can use weapons while climbing, can grab on or jump off at any point. Little things you'd take for granted in many games.
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Glass Knuckle Games retweeted
Working on some item placement code+shaders to make it clear to the player what's missing.
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Glass Knuckle Games retweeted
Made these retractable girders to setup for a missile launch sequence I've been working on. But they aren't just for show. They open up some interesting traversal options too.
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Glass Knuckle Games retweeted
It's a long way down... #screenshotsaturday
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Glass Knuckle Games retweeted
Made the first level of my next project way too large so I've just been making props for ages at this point. On the plus side, now there's a ton of things to scoop up and sell when you're back at camp. #screenshotsaturday
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Glass Knuckle Games retweeted
Had to redo a lot of my animations to support 2-handed weapons. But on the plus side, now I get to do stuff like this. #screenshotsaturday
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Glass Knuckle Games retweeted
Been improving some door code lately. Multiple varieties, keys, lockpicking, dual-sided opening, physics interactions, and lots more stuff most people will never notice. #screenshotsaturday
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Glass Knuckle Games retweeted
Adds "eating food should not make you gush blood" to my to-do list. #screenshotsaturday
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Glass Knuckle Games retweeted
What your decrepit nuclear bunker really needs is a room full of fake plants
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Glass Knuckle Games retweeted
Wrong turn
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Glass Knuckle Games retweeted
Rebuilt my input handling from the ground up recently. Seamless swapping between devices, more controllers supported, warnings about duplicate binds, etc. Lots of stuff I was putting off forever.
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Glass Knuckle Games retweeted
Been cooking up this lockpicking minigame these past few weeks. My cursor doesn't show in the recording, but you have to keep it steady on the target icon. WIP!
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Glass Knuckle Games retweeted
Now that I've implemented player stats, I get to do stuff like this. #screenshotsaturday
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Glass Knuckle Games retweeted
Since your equipped camera already controls what UI you see, I decided to take it a step further and add custom themes for each one. New fonts, colors, and maybe more?
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Glass Knuckle Games retweeted
Crunchy texturing process! #screenshotsaturday
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Glass Knuckle Games retweeted
Level design is often about filling spaces with random junk. Sometimes I turn these props into physics objects, let them scatter, then turn them back into static objects to be used in the game.
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Glass Knuckle Games retweeted
Made some new limb damage UI. Bonus leechrat getting obliterated by some mushrooms. #screenshotsaturday
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