There are tons of interesting puzzles that emerge when spinners are also magnetic. Just showcasing some of the movement here 馃檪
Since puzzles can be played out of sequence, there needed to be a generic pathfinding approach to connect any two positions between levels. It took a bit of work but I think the results are extremely satisfying 馃檪
Arrow tiles are one of the mechanics I decided to cut from the game. There just weren't enough interesting things to do with them. So here's an ugly, convoluted level from the days before I learned good puzzle design.
Connected spinners yield some interesting situations. Block the movement of one to negate the spin effect of the other. Now I just need a way to visually connect them without being too distracting...
Common puzzle elements like ice tiles are suddenly interesting again when combined with unique mechanics. Piece orientation adds a whole new dimension!
Picking this game up after a six year hiatus with tons of new ideas. First up, 2x1 blocks introduce many interesting movement possibilities. Stay tuned for more!
Early gameplay from a new series of puzzle games to raise money for charity
#indiegame #gamedev #madewithunity
