Grabbus retweeted
I made the decision to delete my twitter account within the week and switch to blue sky.
bsky.app/profile/grabbus.bsk…
Sorry for the inconvenience, but this platform has become unsuitable for promoting my game. Be sure to follow so you don't miss the big demo!!
Grabbus retweeted
Excited to announce that earlier this year I began working on sound design for Grabbus!
I wanted to get a decent chunk of sounds in the game so I can announce with a demo vid. There's still lots more to do, and @Grabbus_Game is making great progress with the shape of the game!
Grabbus retweeted
Good thing this website is collapsing so slowly, gives me more opportunities to... y'know...
Grabbus retweeted
Watch out later this month for the next Kickblips chiptune compilation album! Kickblips 2: Double Kickblip! A return to our roots, our 2nd THPS tribute album. I covered All My Best Friends Are Metalheads by LTJ, featured in THPS4!
Grabbus retweeted
Ahh, gamedev, where you can work hard all day and feel like you've made no progress, because you just found a bug that you didn't even know existed, so your task list remains the same, but the hours are gone!
Grabbus retweeted
i think an important part of learning any new software is refusing to learn a critical feature or two for like a year, and then randomly looking it up one day and instantly making your life 1000x easier like Goku taking off the weighted turtle shell
Grabbus retweeted
Alright, I've decided to open up for pre-testing.
Want a copy of the latest Grabbus build? DM me!
You are not required, but encouraged, to provide feedback. Mostly just looking for any remaining bugs or oversights. Plus, to see if the tutorial is enough to teach the game.
Grabbus retweeted
On the contrary, every video game should be using made up names for any guns they feature because buying video games really should not be funding the manufacturing of lethal armaments in real life via licensing fees
Grabbus retweeted
As seen on Nintendo's Indie World presentation...
ANTONBLAST is crash landing onto Nintendo Switch on November 12th. 💥
🔨 Blast massive levels!
🫗 Steal your Spirits from Satan!
⏰ Escape for Happy Hour!
The Dynamite Demo will be available to download today on Nintendo eShop.
Grabbus retweeted
Hey developers: if you're making a game and aren't using AI to generate any of your assets/writing/etc... please consider posting a public AI policy saying so!
It's not fun scrutinizing every game that goes by, and it would help a ton if I had an easier way to double check.
Grabbus retweeted
Replying to @GameMakerEngine
I'm making great strides with Grabbus, the infinite-open-world dungeon-delving, city-building, item-merging adventure (plus RATS)
A lotta hyphens in that bad boy...
Here featuring original music by @MWGewehr
Grabbus retweeted
nobody wants to play AI games.
nobody wants to read AI articles.
nobody wants AI assistance.
nobody wants AI artwork.
nobody wants AI voiceovers or characters.
nobody wants AI, period.
Grabbus retweeted
Hey, It's #ScreenshotSaturday in a New Year. Let's keep our hopes high and finish our projects.
What are your plans for this year ?
✅Follow ❤️Like 🔁Retweet each other's projects.
Grabbus retweeted
Replying to @GameMakerEngine
This'll be the year I go full-time and release a demo!!!
Grabbus retweeted
Hey!! Let's get rolling on a #screenshotsaturday post 💪 We've got a lot of eyes on this account recently so sound of with your #GameMaker projects in the comments 👏🫡🎮🙏
Grabbus retweeted
ATTENTION ATTENTION!
🚨🚨🚨🚨
HELLTRENCH IS NOW COMING SOON ON STEAM, SEE THE TRAILER HERE! STEAM LINK IN DESCRIPTION, WISHLIST NOW!!!
Grabbus retweeted
Replying to @TheOmegaVirus



















