The recently updated documentation includes initial instructions on using the units in the newly supported Transmission Mode
This can turn retro (and Wii/Nintendo Classic) controllers into Bluetooth outputs!
Perfect for use with emulators and BlueRetro
github.com/GrechTech/RetroRo…
Looking for another way to play classics like Jet Force Gemini with the controller of your choice?
Want to play co-op but need an option for friends that struggle with the original N64 controller?
Dive straight in with with BlueRetro's built in presets!
Two-way universal retro controller conversion support is coming soon with RetroRosetta!
Ideal for using original controllers with BlueRetro or emulators on PC/Android/etc.
Support provided by open source alternate firmware, long planned and supported on all RR hardware!
Thanks to Pranav for his review of the Wii Ext RetroRosetta units!
We're always happy to provide advice and support when it comes to getting the most out of BlueRetro and its extensive config options!
The view from the other side.
(The name and many other aspects of the design are likely to change as prototypes progress)
A peak at a little prototype BlueRetro dongle concept I've been working on, with multi-system support for several 8-bit PC and console platforms.
Want to play Wii/Wii U Classic Controller games (+ all Virtual Console titles) with a modern Switch, Xbox or PlayStation controller? (amongst others)
Our RetroRosetta units have you covered, thanks to the latest BlueRetro versions!
Also works with Mini NES/SNES Classic systems!
One of my favourite lesser known features of BlueRetro is its ability to mimic original mouse and keyboard accessories for a range of consoles (PlayStation, SNES, N64 and many others) with inputs from a Bluetooth mouse and keyboard, or mapped to a gamepad
youtu.be/Y1S4s3QiVUM
Worried about latency? With BlueRetro, you can typically expect no more than 1 frame of delay!
In fact, in many setups a high percentage of your inputs will usually land on the same frame, meaning no detectable lag in-game! Calculations attached.
The 2.x control schemes were originally designed for two controllers, as a way to allow analog movement and aiming simultenaously. Compared to using digital movement input mapped to an analog stick via one controller, it makes aiming and tracking targets quite a lot easier.
GoldenEye is 26 years old today!
Replay the classic with a modern feel - using the games built in dual stick control option! Allows access to some fun glitches!
Only possible using multi-port BlueRetro! With a perfect preset thanks to @Graslu00.
youtube.com/watch?v=sXkQNalG…
Tested the beta VMU support with one of our original RetroRosetta V1 PCBs (now open source) just this morning!
All worked great in various 1-4 cable setups (1 VMU emulated)



















