
Product Eng @headroomAI; funsies @pmndrs. Prev: @splinetool, @Codesandbox
Italy
Joined May 2018
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worked all day on water, reflections, ripples, refraction and general atmosphere & mood. I LOVE this biome.
Matching this everywhere is going to be a challenge. Also needs new music.
#gamedev
Experiment with forced perspective
The idea is to make an object (or the whole scene) scale differently with distance, to create a sense of presence and (in this case) oppression
Inspired by all the amazingstuff that @AnalogDreamDev is putting out from The King's Surveyor.
gsimone retweeted
I almost ended my life 15 years ago.
This is my most personal essay. I wanted a visual way to tell the story that death, in whatever form, doesn’t have the final word.
Would mean the world if you checked it out.
krispuckett.com/wake-up-dead…
gsimone retweeted
A little over a month ago, I had the great opportunity to give a talk at @meetgranola about what I do and how I do it: motion, debugging tools, how I come up with new ideas, and much more
It's now live on youtube ⤵ youtube.com/watch?v=fayTzJPi…
thanks to @lukerohanbailey and @_tikhon for being such amazing hosts ❤️🔥
1. we'd be clowning on this if it were a real release by a real game studio because it looks absolutely stupid
2. it's obviously undisclosed paid partnership, this shit is so on the nose lol
I quit my 11-year corporate career to make games with AI. I built the world’s first AAA-quality sci-fi FPS game with AI in 24h. On my laptop. While traveling.
A giant company in the game industry contacted me after my last AI game went viral with 3M+ Views. They want to feature a game i make with AI in their million-dollar booth at Gamescom and help me release it worldwide across platforms.
So here I present my own original IP: SOL: The Last Imperium.
→ Fast first-person combat with epic guns, grenades, and melee
→ Drive, fly, and fight across massive battlefields
→ Giant boss battles against walkers, titans, and a Leviathan
Graphics, gameplay, concept art, music, sound effects and animation. All made with AI, entirely vibe coded. Built on Three.js.
This would not have been possible without @tripoai. I create world class 3D models of characters, vehicles and monuments in Tripo, then let Opus 5.5 jam with Blender to bring AAA-quality to the 3D models. Absolute game changer.
Now it feels like I have an entire $100M game studio on my laptop.
The future is here. Go after your dreams and start creating, now is the time!
Dropping some AI game dev sauce in the comments!
Readers added context they thought people might want to know
The "world’s first AAA-quality sci-fi FPS game with AI in 24h" refers to a rapid AI-assisted browser prototype on Three.js via tools like Tesana, not actual AAA production. No evidence supports the giant company/Gamescom claims.
docs.tesana.ai
pcgamer.com/software/ai/th…
innovecsgames.com/blog/what-are-…
eurogamer.net/heres-the-worl…
I thought that was me
gsimone retweeted
Announcing INITIĀLIS
Drop caps, illuminated lettering, and new aesthetics of ornate typography- open source and free to use in your own websites and projects as you see fit!
(also made a website to explore them! link below)























