Mindfulness | Tech | Art | Community & Blockchain = the rising tide of our consciousness. Citizen of @WilderWorld

Moving to Wiami
Joined November 2021
///[ Proof of Use ]/// I earn $MEOW when I chat, create & trade. @zero__tech is the meta. Do you want access to the Web3 'Everything App'? Use this code: guava-rewmj9 zos.zero.tech/get-access Don't be the last one to the future👀
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Buzz… buzz… Another notification. Another moment stolen from the present. YOUR PHONE IS ANTI-AWARENESS.
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What would it take for you to come back and become an active member of the @WilderWorld community? Curious what matters most to those who've stepped away. Comment 'NOTHING' if the ship has sailed and it's too late:
51%$WILD Price Recovery
31%Major & Fun Game Update
11%Community Team & Events
6%Direct & Consistent Comms
35 votes • Final results
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And if you never left… vote based on what you think will be the best catalyst to rebooting the Wilder community.
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This is 100% the future of gaming content. Build/"Hivecode" a game with your community. The future is now. 👀 Please check out @_MaxBlade
I hivecoded a 50 person battle royale. whats hive coding? and how much did it cost? full breakdown :
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This is genuinely incredible. Massive respect. 👏 But on behalf of everyone who’s spent years waiting for the metaverse to arrive, watching one dude casually vibe code an entire world feels like a personal attack. I’m equal parts amazed, inspired, and furious. 😂
ok... uh so I'm making a game... it's like if GTA & Apple Maps v1 had a baby And that baby was a custom built engine that streams in OpenMapTiles (plus some other public domain mapping data) to render the entire earth as a playable open world game Engine is all C++ with Metal (and Vulcan) renderer - which means this thing runs on ALL Apple platforms... yes even that one (ok not the watch... yet) Right now it's just a sandbox world. No "game" - just layers and layers of systems. Earth scale procedural weather systems (rain, storms, clouds, wind, KpI, tornadoes, hurricanes, etc) which means you can see them coming from the distance and travel across the landscape in a timelapse. And every building has a procedurally generated interior. There's also tons of vehicles, skateboarding (with skateparks), snowboarding (with ski resorts & lifts) Also a photography mode with all sorts of fun goodies The whole thing is a bit mad. Work's been insane right now and I wind down before bed by going through all of the work Claude has done that day, playtesting, writing up new project plans, and then kicking off the next day's projects across my 3 Macs in my house wirring on this all day with Opus 5.5 (maybe save that explainer for another crazy person Twitter screed) Anyway, curious what you think. Now I can post my little updates here instead of blowing up all my group chats with the weird ideas I'm trying next.
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Guava retweeted
35% of all rescued assets have already been returned. Keep pushing and spreading the word. Lots of people who don't check twitter may not even know they have recoverable assets. nftsaresafu.xyz
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Alan Watts gives some of the most insightful thoughts on life. [🎞️ grahamcweaver]
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This. Is. Awesome. Writer: Ian
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A simple meditation: Sit comfortably. Close your eyes if you like. Notice what is happening, breath, sound, sensation, thought. When something unpleasant appears, notice the impulse to push it away. When something pleasant appears, notice the impulse to hold onto it. Don’t fix either. Just watch. That tiny space between experience and reaction is where a surprising amount of freedom lives.
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Replying to @WilderWorld
@WilderWorld has art, gameplay, ownership and community, but each creates a different kind of value. Which one will ultimately be the greatest driver of Wilder’s success? If you think it’s something else, what are we missing?
29%🎨 Art roots → desire
14%🎮 Gameplay → habit
21%💎 Ownership → stakes
36%🌐 Community → culture
14 votes • Final results
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I had a hard time leaving out UGC - Creator Content as an option too. Eventually thats prob driver that ties all of those things together!
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Create your WILD self… 👀
THE AVATAR CREATOR IS COMING.
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Driving home from a long weekend in the mountains with the fam. We’ve got a 4 hour ride & I just challenged the fam to concept, design and vibe code a video game by the time we get home. Follow along to see what we come up with! 👀🤖🎮
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Ok. I’m pretty impressed with what we came up with. THE NEIGHBORHOOD A multiplayer game based on the game every kid already knows: Manhunt. One seeker. Everyone else hides. It takes place in a neighborhood at dusk. As the sun goes down and the streetlights come on, the game gets progressively darker. And the big idea: Sound is the game. No soundtrack. Just the neighborhood. You’ll need to listen to find people and learn how to move, hide and escape without giving yourself away. The seeker has an advantage once a chase begins, so getting spotted doesn’t mean you’re out. Run. Break line of sight. Disappear again. And we came up with a handful of unique mechanics around sound, hiding, movement, deception and the neighborhood itself that I think could make the gameplay really compelling, but I’m holding those back for now. 👀 Simple enough that a kid understands the game instantly. Deep enough that there’s real strategy in becoming good at it. We designed the whole concept on the drive home and even scoped out a playable MVP. Started as a fun way to kill four hours in the car… Now I kind of think we have to build it. 🤣 What do you think? Would you play?
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It’s all coming together! $WILD future ahead!
Quick Wilder World Update: Season Zero gave us the foundation and a clear loop: enter Wiami, fight, risk and extract. Now the focus is making that loop significantly better and bringing it fully onchain. The Rebirth roadmap remains the source of truth. Three of its five major milestones are live, with Arsenal Awakens and the WILD Economy in motion. Three priorities: 1. Deeper gameplay: PULSE is the next evolution of the extraction loop. Energy rich zones appear across Wiami with rare resources, drawing in THE FORUM and rival Wilders. Enter with a squad, fight and scavenge, then extract before the zone collapses. Around that loop we are adding resource grinding, crafting, gear customization and progression. 2. A better player experience: We are rebuilding the first-time player experience so new players can enter Wiami and actually understand the world and its systems. The Avatar Creator gives players their own identity. Personal Spaces give them Apartments in Wiami, including Weapon Rooms and Garages to display the items they own. 3. Assets and the economy: Players will bring the Ethereum assets they own into the game and turn resources earned through gameplay into new assets they can use, build with and trade. This is where owned assets, gameplay and WILD start working as one system. Once the PULSE loop is complete, we bring the full in-game economy onchain and launch Season One. A lot is happening behind the scenes. The focus is building, testing and getting the experience ready for a bigger audience. More soon 🦾
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If GTA 6 ends up introducing crypto, it leads to another “FB > Meta” level catalyst for the metaverse.
56%True
44%False
18 votes • Final results
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Why or why not?
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I genuinely don’t think enough former Wilders realize what exists in @WilderWorld right now. For years, we dreamed about entering Wiami with our assets, driving our Wheels, fighting together, looting, extracting, building loadouts, earning and spending $WILD, trading with other players, and creating an identity that actually felt like ours. A real, playable version of that vision is now live. Season Zero has a functioning gameplay and economic loop: Enter Wiami. Clear Breaches. Collect MILD (test version of WILD) and Shards. Risk your haul on the journey back. Bank and extract what you earned. Repair and customize your gear. Buy and sell through a player-driven market. Get back out there and do it again. Now we have persistent Gear Mods, paints, gear degradation and repairs, personal garages, more Wheels entering the city, and owned assets becoming increasingly connected to the experience. Is it finished? Of course not. But @WilderWorld is no longer just a promise, a cinematic trailer, or a beautiful idea waiting somewhere in the future. It is a game we can enter and play today, and it is becoming deeper, more personal and more interconnected with every update. So, to the OGs and former Wilders who stepped away: Come back. Download it. Enter Wiami. Run a few Breaches. Bring someone with you. Give feedback. Get involved and help shape what comes next. A version of what we spent years dreaming about is finally here. Wiami is waiting for you. zine.live/custom-gear-your-g…
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1981 is now as far away from us as 1936 was from Raiders of the Lost Ark. Which means if they remade Raiders today with the same time gap, it’d be a period piece set in 1981. I hate this information.
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