GuildPal retweeted
π Special Review Reward Event Winners
Congratulations to the winners of the Divergence Special Review Reward Event!
Thank you to everyone who submitted feedback, bug reports, balancing suggestions, and new ideas during CBT2.
π See you in the next chapter of Divergence.
GuildPal retweeted
β° Last chance to submit your feedback!
The Special Review Reward Event ends on:
π
June 10
π 4:00 AM UTC
π Top 10 Reviews
π° $20 USDC each
Submit here:
forms.gle/9YEWXhFysF4tFBCE8
Your feedback matters. β€οΈ
#Divergence #Feedback #CBT2
GuildPal retweeted
π Divergence CBT2 has officially ended!
Thank you to everyone who participated.
π Ranking rewards (except USDC) can now be claimed from the Ranking page.
π° USDC reward winners will be announced soon.
We're reviewing all feedback and will return soon with the Official Launch
GuildPal retweeted
π Special Review Reward Event
π Top 10 Reviews
π° $20 USDC each
Submit bug reports, balance feedback, feature ideas, or suggestions for Divergence CBT2.
π Feedback Form:
forms.gle/9YEWXhFysF4tFBCE8
Your feedback can earn rewards and help improve the game!
#Divergence #CBT2
GuildPal retweeted
π₯ How's your CBT2 adventure going?
Divergence CBT2 ends in just 24 hours!
Have you:
βοΈ Strengthened your Heroes?
π Pushed for a higher ranking?
π Claimed all available rewards?
The countdown has begun.
Make your final 24 hours count! β³
divergence.openrpg.ai/
GuildPal retweeted
β° Only 2 hours left in Dawn of Assault!
Need more ranking points?
Now's your last chance.
βοΈ Complete missions
π Earn points
π Claim milestone rewards
Don't miss out before the event ends!
divergence.openrpg.ai/
GuildPal retweeted
π¨ FINAL DESTINY starts soon!
The biggest ranking event of CBT2 begins at UTC 05:00. βοΈ
The race for the top is about to begin.
Are your Heroes ready?
β° Event Start: UTC 05:00
divergence.openrpg.ai/
GuildPal retweeted
Protect Your Mine
βοΈ Other players can attack your mine
π° Your Gold can be stolen
π Your mining yield can decrease
Protect your mine, manage your storage, and keep growing faster than everyone else. π
divergence.openrpg.ai/
GuildPal retweeted
Want stronger Heroes?
Give them a Role. βοΈ
When you equip 2 or more Skills of the same Role type, that Role is assigned automatically to the Hero.
Role bonuses increase important stats and make your Heroes much more effective in battle. π₯
divergence.openrpg.ai/
GuildPal retweeted
The fastest way to grow your Heroes is simple:
π WIN Adventure Battles.
And hereβs the key loop π
Adventure Rewards β Upgrade Skills & Equip Artifacts β Higher Win Rate β More EXP β Higher Ranking
Strong Heroes clear more missions.
divergence.openrpg.ai/
GuildPal retweeted
Ranking is based on mission points.
That means every hour matters. β³
Players who start early can:
βοΈ Complete more missions
π Accumulate more points
π Secure higher leaderboard positions
If you want the top rewards, donβt wait for βlater.βπ₯
divergence.openrpg.ai/
π€ Made with AI
GuildPal retweeted
Adventure with your AI companions, battle powerful enemies, compete in events, and earn rewards during our 2-week Closed Beta Test 2!
π’ Start: May 26, 2026 β 05:00 UTC
π Rewards
π° Total Reward Pool: $500 USDC
π See you in Divergence : forms.gle/PSVEU1owZc7uZuy38
GuildPal retweeted
π² Roll the dice and move across the map!
Ladders, rewards, surprises, and danger await.
Every roll changes your destiny.
π Reward Pool: $500 USDC
β¨ Early Inviting Opportunity
π Join CBT2 : forms.gle/q6LDRJPCdLWsjvLS7
GuildPal retweeted
I don't think people fully understand the flywheel we unlock if we figure out play-to-earn.
This month we gave out 22 million $PIXEL as rewards and players spent 11 million $PIXEL back in-game (a payback of 0.5 $PIXEL per reward given)
Revenue is up 64% from August (6.7m $PIXEL) on the same amount of rewards (22m) (payback on $PIXEL rewards was 0.3 just 3 months ago)
We have a couple of large catalysts coming over the next 3 months that should build out more revenue streams (new mechanics, ecosystem expansion, and features).
And our earning tech is getting more efficient (we're better at targeting rewards to people who most likely will use them) which stretches out the rewards further.
When our payback on rewards crosses 1:1 that's when things start to get really interesting and when I consider us having 'solved' play-to-earn mechanics.
If we know that giving out 1 $PIXEL brings over 1 $PIXEL back into the ecosystem we can start to scale rewards & user acquisition.
Think we can pull it off? If you're initially saying no - maybe ask yourself - what if we did?
GuildPal retweeted
there's over 39m $PIXEL in the community treasury π€―
what are you guys going to do with that
GuildPal retweeted
Play-to-earn will work. Someone will figure it out.
Once sustainable play-to-earn is brought to the masses, it will change the way that almost every consumer applications grows forever.
It's bigger than one game. Free-to-play changed every app on the app store & this will too
GuildPal retweeted
Month by month @pixels_online has quietly been making really steady progress towards solving the fundamentals of play-to-earn.
Our ARPU has been increasing while CAC has been decreasing.
There are 2 sides of p2e to solve...
1. Reward Distribution
2. Monetization
Pixels has generated over $1 M in $PIXEL fees over the last 30 days.
@whatslukedoing and the @pixels_online team are iterating and experimenting towards scalability of their in-game economy.
We can think of web3 games as having 3 phases:
1. Bootstrapping community.
2. Bootstrapping economy.
3. Scaling community + economy
Pixels and Axie are the only two Phase 3 web3 games at the moment.
The more experiments we collectively run as an industry, the better off we'll be in the long run.
GuildPal retweeted
There's already been more spend inside of Barney's Bazaarn (and the event hasn't even started yet) than there was in Guild Wars.
Exciting stuff! The larger each event grows, the larger we can increase prize pools!















