Nightowl back at it again: Messing around with U# in VRChat in my free time.

Joined March 2018
After some final tweaks and fixes... IT IS LIVE! UdonVoiceUtils 6.0.0 is now available via VCC/ALCOM! Please check the wiki for tutorials and additional information. Please backup your projects first!!! #VRChat #MadeWithUdon guribo.github.io/TLP/ github.com/Guribo/UdonVoiceU…
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J7W1 stall is naaasty... video is at 3x speed, only elevator is being controlled, no engine torque affecting the aircraft. The aircraft is very sensitive to center of gravity changes. Behaves almost exactly like I have seen in my own RC aircraft and in videos of others. #VRChat
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Next level flight physics for my #VRChat aircraft. Work in progress.
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A wonderful tribute to the victims of 9/11 by Sky Element Drones, 2,977 Lights over New York Harbor. One light for every life lost.
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It flies... and very good too :3
The old, gutted PLA version is almost as heavy as the new light weight PLA version with most of the electronics installed... including battery, speedcontroller and motor! It does feel pretty fragile though...
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The old, gutted PLA version is almost as heavy as the new light weight PLA version with most of the electronics installed... including battery, speedcontroller and motor! It does feel pretty fragile though...
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Guribo retweeted
We got GPU Audio Spatializers with effects on AVPro sources before Steam Audio did
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Well... after weeks of getting this thing flight ready it all can end in 5 seconds. That was a mix of pilot error, overweight aircraft and misjudging the wind direction slightly... 390g for 60cm wingspan war bird was too much here... you can see it barely producing lift here...
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already printing a new one but this time with light weight PLA, should get me well below 300g hopefully. Doesn't help that I had the motor limited to 75% throttle out of fear the spinner might explode on me... Well... you live, you learn.😅
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If you run into any issues please create bug reports on Github, also check if your case is covered by the wiki first though. With such a big release it is still possible that there is some edge cases I missed. I will iterate and improve this further in the future.
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I am tired... just spend 12h to finish the last bits of wiki and fixing some long existing avatar audio bugs we discovered last weekend. Release of UdonVoiceUtils 6.0.0 will happen tomorrow. This is a major release and "some" things changed... and biggest feature addition yet.
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I released the Wiki ahead of time, just so that those interested can already do some reading. It is a lot ;) The WorldAudio related parts are new. github.com/Guribo/UdonVoiceU…
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Yay! Thanks for upvoting the bug report 😊 #VRChat
#VRChat For anyone using my UdonVoiceUtils: The Unity 6 beta build of VRChat is breaking global audio effects. Please upvote this Canny so that this gets some attention by the developers so that they can hopefully fix it. feedback.vrchat.com/open-bet…
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UdonVoiceUtils 6.0.0 is almost ready for release :) I could technically release right now but from past experiences it turns out it is better to sleep a night on it. Usually I forget something important. So yea, please be patient but expect it to drop within the next few days😬
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The UdonVoiceUtils Wiki has been completely overhauled. There is now a bunch of additional information on how the system works under the hood. For those interested. WorldAudioController etc. are not yet live and documentation for that will follow. github.com/Guribo/UdonVoiceU… #VRChat
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This is coming soon too: xitter.cf/GuriboVR/status/206598…
#VRChat Added that occluded audio sources are turning more 3D and reverby when behind an obstacle. There is still 1000 audio sources in this scene but the video player occlusion is still snappy when moving in and out of cover. Thanks to the priority system. Private zones next...
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I hope it flies as good as it looks... Now only the electronics missing and setting up the control links. Definitely a heavy boy... Exceeding the target weight of 250g quite a bit: 370g total atm. Hope my stronger motor/battery make up for that and let it rip (600g thrust).
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#VRChat For anyone using my UdonVoiceUtils: The Unity 6 beta build of VRChat is breaking global audio effects. Please upvote this Canny so that this gets some attention by the developers so that they can hopefully fix it. feedback.vrchat.com/open-bet…
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It seems we got their attention. Thanks everyone!
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