Solo dev of Monster Movie Mayhem: a kaiju roguelite where B-movie monsters level a pixel-art city. Launches Oct 30. Free demo on Steam

Houston, TX
Joined April 2026
Every boss started as three concepts, and I picked one. The train that didn't make it still haunts me. Five bosses, 4 days to launch, free demo on Steam now. Do you sketch wide first or go straight to the final? store.steampowered.com/app/5… #indiedev #gamedev #DemoMonday
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The Blob is the thing that ate the drive-in, and its ultimate floods the whole block. 5 days to launch. Try it in the free demo on Steam. If your game had a B-movie monster, which one would it be? store.steampowered.com/app/5… #indiedev #gamedev #IndieDevSunday
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Frankenstein vs the Sky Fortress. Maximum Voltage arcs off him into everything nearby, boss included. 6 days to launch, free demo on Steam now. What's the most chaotic thing on screen in your game right now? store.steampowered.com/app/5… #indiedev #gamedev #ScreenshotSaturday
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The Mothership's impact was the effect I rebuilt the most for the Alien. One week to launch, and the free demo is on Steam now. What's the effect in your game you can't stop tweaking? store.steampowered.com/app/5… #indiedev #gamedev #FollowFriday
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20 years writing software, so I test my game like production code. A bot fights each boss at a set skill level to find what's too tough. Next: playstyles and speeds. Fun is a human call. Let's connect. What are you building, and what day job habit came along? #indiedev #gamedev
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HaddyForge | Monster Movie Mayhem Oct 30 retweeted
LET'S GET SOME INDIE GAMES SEEN! It's #ShowcaseThursday! Drop your game below, then check out the games posted BEFORE yours. Like it. Share it. Show that dev some love! Every game deserves a chance to be discovered. Let's lift each other up!
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Rex's ultimate started as a ring of fire. It looked great in my head and felt like nothing in game. Now he calls the sky down. 8 days to launch, free demo on Steam now. What did you redo because it felt flat? store.steampowered.com/app/5… #indiedev #gamedev #ShowcaseThursday
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One run as the Alien in 40 seconds: wreck the block, pick a mutation, call in the Mothership, then take down the train boss. Free demo on Steam now. Do you like your roguelite runs short and loud, or long and slow? store.steampowered.com/app/5… #indiedev #gamedev #indiegame
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9 days to go. Rex, the Werewolf, the Alien, Frankenstein or the Blob: who's levelling your city first? A wishlist helps a solo dev more than you know. store.steampowered.com/app/5… #WishlistWednesday #indiedev #gamedev
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Frankenstein's ultimate used to drop a giant Tesla coil. In my playtest it read like a prop in the street. So I cut it: now the charge builds on him and he blows. What looked good but played wrong in your game? #indiedev #gamedev #indiegame
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Five B-movie monsters, one city that won't survive. Rex, the Werewolf, the Alien, Frankenstein and the Blob all launch October 30. Which one are you picking first? store.steampowered.com/app/5… #indiedev #pixelart
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I'm a solo dev, so a bot plays my game overnight. It runs every boss fight and hands me the numbers to balance them. Then I play every one myself on a controller, because a spreadsheet can't tell you if something is fun. How do you playtest solo? #indiedev #gamedev #indiegame
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A whole run in 50 seconds: drop in, wreck the block, level up, fight the boss. 11 days to launch. store.steampowered.com/app/5… #DemoMonday #indiedev #gamedev
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Sunday, let's connect. Reply with what you're building and one screenshot or GIF. I'll look at every single one and follow devs making cool stuff. Mine's a B-movie monster roguelite where you knock a whole city over. #indiedev #gamedev
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July 31: Rex's first real city. Flat boxes, one road, and a green debug square I never fixed. Around then I lost my job and stopped hedging. I went all in on the roguelite I actually wanted to make. What pushed you to go all in on yours? #indiedev #gamedev
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I zoomed in on Rex's teeth. In the raw animation every frame redrew them slightly differently, so his mouth shimmered. I locked his head to the key pose, kept the bounce and added a blink. What tiny detail have you obsessed over? #pixelart #gamedev
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12 days to launch. You are the kaiju: five B-movie monsters, one very breakable city. The free demo is on Steam now. 🦖🛸 store.steampowered.com/app/5… #IndieDevSunday #indiedev #gamedev
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The Werewolf's carry idle took three tries. Try 1: stiff legs. Try 2: he slowly drifted sideways. Try 3: a little knee bend that finally felt alive. How many tries does your average animation take? #indiedev #gamedev
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The train boss started as side-view concepts. Then I remembered my game is top-down. I rebuilt it as separate cars that turn on their own, so it can corner and chase you down the street. Ever designed something for the wrong camera? #ScreenshotSaturday #gamedev
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