Franco retweeted
my one wish is for BUMPERS & BROADSWORDS to get popular enough to one day have its own TV Tropes page 🙏
#indiedev #pixelartㅤㅤㅤㅤ
hwilson.itch.io/bbacademy
Latest Yu-Gi-Oh! x Air Hockey nonsense just dropped ^^
Enroll in BUMP ACADEMY and combo play your way to becoming the next BUMPEROR!
#gbstudio #indiedev #pixelart
Franco retweeted
¡Nuevo digimon!, (este es mío), ¡un rookie llamado Yukimon!
#digimon #digimonfanart #digitalart #commissionsopen
Franco retweeted
We now has a trailer! I've had a pit in my stomach this past week just thinking of everything that needs to happen, but I'm also so excited to finally have this out to everyone.
BioCreeps is an action arcade game for the NES coming very soon. #nes #nesdev #indiedev #biocreeps
The #WalkBench Easter Event starts tomorrow! 🥚
To celebrate, WalkBench will be 20% OFF starting tomorrow through April 6th.
Want a bigger discount? Join the challenge to unlock an exclusive 40% OFF and a chance to win one of 3 FREE keys!
Check comments for rules!👇🏻
haniwasoft.itch.io/walkbench
Rules:
1. Download the FREE WalkBench Demo
2. Post your walk animation tagging me + #WalkBench
3. I’ll DM you the 40% OFF link (valid until Apr 8)
Prize: I’ll pick 3 artists to receive the Full key for FREE on April 7th
(Follow me so I can DM you the key)
#WalkBench v1.1.0 now reads .ase/.aseprite files, allowing artists to work with layers.
I've also added quick background management, with 10 slots accessible via number keys 1 to 0.
Link below ⏬
I rushed a video for everyone who struggled with the manual, hoping auto-subs will do the trick. It’s also a drinking game: take a drink every time I say #WalkBench 🤣.
Now, back to full-time work on my game!
youtube.com/watch?v=wcCTmw6h…
Franco retweeted
I've just got your app , i think it will help me with the workflow greatly, i just tried it with some sprites i've created previously for an asset pack beowulf.itch.io/mini-animals…,
works great!
thanks for making it!
If in Aseprite (or your preferred tool) you could test animations directly from the sprite sheet?
Explanation below.
As an artist, it’s frustrating when you have to fix the sprites in the timeline and then reorganize the sprite sheet for the engine.
I made WalkBench to test animations directly from sprite sheets. Works with any tool, even Paint.
It’s 60% off for 3 days
haniwasoft.itch.io/walkbench















