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I just made a small guide on how to build this Corvette Ship in No Man's Sky with Glitch Building ❤️
Video link :
youtu.be/ZDYh7vdVmR4
#NoMansSky @NoMansSky
HeRo retweeted
With #NoMansSky coming to iOS, I thought it was time to update my fun list of all the platform combinations we support after more than 10 years of development! It’s a long list, which I hope gives a sense of the mad complexity involved in releasing and maintaining a large cross-platform game like ours:
PS4 (Base)
PS4 (Base, PSVR)
PS4 Pro (×2 - 1080p/4K modes)
PS4 Pro (PSVR)
PS5 (Base)
PS5 (Base, PSVR2)
PS5 (PSVR, running the enhanced PS4 version)
PS5 Pro
PS5 Pro (8K)
PS5 Pro (PSVR2)
Xbox One / Xbox One S
Xbox One X (×4 : Quality/Perf × 1080p/4K modes)
Xbox Series S/X (×4 : Quality/Perf × 1080p/4K modes)
PC (over 200 combinations of graphics options - DLSS, frame generation, FSR etc and all the quality settings.)
PC (Steam Deck, ROG Ally, Integrated graphics)
PCVR (around 15 supported headsets, with most of the same options as flat mode)
PCVR (eye-tracked foveated rendering for Steam Frame, Pimax, Meta Quest Pro headsets)
Mac (a similar range of options, with development support from The Forge Interactive across all Apple platforms)
Switch (Handheld)
Switch (TV mode)
Switch 2 (Handheld)
Switch 2 (TV mode)
iPhone 11-18
iPad Air 3–iPad Pro M5
This is a simplified breakdown from a graphics engine and platform perspective, without counting major systems like networking, input and audio…
There are also many other integrated graphics paths, including HDR, VRR and dynamic resolution scaling (DRS) on consoles and handhelds. On PC, there are optimisations for CPU instruction sets such as AVX and AVX2, alongside fast paths for each specific GPU vendor.
All created and maintained in a single unified codebase by the systems and engine team at Hello Games.
After No Man's Sky Cosmos Update
Living Frigates are now easier to get than anytime before in No Man's Sky.
I made full guide on how to get them : youtu.be/lEPSJ8GntEs
#nomanssky @NoMansSky
HeRo retweeted
#NoMansSkySpoilers - A (currently) unused method of warping to neighbouring systems directly from your pulse drive without accessing the galaxy map was added as part of the latest experimental update.
Expedition 23 is now Active.
I can say after Seeing the first mission. We are witnessing the greatest Expedition of No Man's Sky ❤️🥰
Thank you @NoMansSky & @hellogames
#NomansSky
HeRo retweeted
There as been an update to the start of the next Community Quick Sliver Mission start date. It has changed to Sep 17
#NoMansSky #NoMansSkySpoliers #NoMansSkyExpedition
FYI I dont have anything confirming the start date for the expedition. However, I am seeing that the next QuickSilver Mission is scheduled to start at the 16th of Sept and run for about 6 weeks...do with that what you will.
#NoMansSky #NoMansSkySpoliers #NoMansSkyExpedition
HeRo retweeted
「JAPAN COMMUNITY PLANET」の左奥の通路の拡張部屋などご紹介👍
こちらは色々な種類のお部屋をご用意しております🪑
リラックス出来るお部屋から工業系のお部屋や栄養室なども完備😁
#ノーマンズスカイ
#NoMansSky
#日本人コミュニティ地球型惑星
HeRo retweeted
Waiting for the next Beeblebus to arrive at the Capital Station...
#NoMansSky #NoMansSkyCosmos #BeebleHiveAlliance
HeRo retweeted
難破船のメルトダウンは少し離れればダメージは入らない、よってカウントダウン中に回収したスクラップは難破船から遠ざけることさえできれば必ずしもトラクタービームに吸わせる必要はない、つまり――
#NoMansSky
#ノーマンズスカイ
HeRo retweeted
XENO FRIENDS同盟の拠点ステーションに看板を設置してみました♪
電源の必要なライトキューブや色付きライトが使えなかったので、棚パネルとランタンで強引に電飾文字を表現w
#ノーマンズスカイ #NoMansSky #Cosmos
HeRo retweeted
4重連星見てきましたが凄すぎました🌏🌏🌏🌏
地球型、海洋惑星、熱帯性、砂漠惑星が重なってます😲
本当に伝説の星系になりそうですね👏
#ノーマンズスカイ
#NoMansSky
HeRo retweeted
Too much epic for one photo
@NoMansSky #NoMansSky
HeRo retweeted
FYI I dont have anything confirming the start date for the expedition. However, I am seeing that the next QuickSilver Mission is scheduled to start at the 16th of Sept and run for about 6 weeks...do with that what you will.
#NoMansSky #NoMansSkySpoliers #NoMansSkyExpedition
































