Don't get used to easy wins, surviving in this world takes mastery!
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Some of the executions you can pull off in Ashbound
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We've made some changes to improve enemy attack readability — increased attack wind-up time, slightly slowed down attack animations, and added a warning VFX to their weapons before they strike.
Are the attacks easier to read now?
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We've been quiet for a while, but a lot has changed in Ashbound over the past few months — combat, enemies, the world, progression, and much more.
Here's everything we've been working on ↓
store.steampowered.com/news/…
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Playtests are coming soon! What do you think of the combat so far? 👇
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Demo development update and upcoming playtest plans
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Fixing the Greatsword Combat. What else should be improved?
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Ashbound just hit 5,000 wishlists! Really appreciate the support ❤️
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Been focusing on the dialogue system lately
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Howl Craft Games | Ashbound: Crown of Sin retweeted
I focused only on the greatsword in this clip, so the overall pace is slower. What do you think about the greatsword’s impact and weight?
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Howl Craft Games | Ashbound: Crown of Sin retweeted
Archers now telegraph their attacks with sound and visual cues and the dodge system has been reworked.
You can now use quickstep for short evasions and counter-attacks, or roll to create distance and reposition during combat
#gamedev #indiegames #Steam #gaming
I focused only on the greatsword in this clip, so the overall pace is slower. What do you think about the greatsword’s impact and weight?
#gamedev #indiegames #indiedev #Steam #gaming #solodev #gamedevelopment
Archers now telegraph their attacks with sound and visual cues and the dodge system has been reworked.
You can now use quickstep for short evasions and counter-attacks, or roll to create distance and reposition during combat
#gamedev #indiegames #Steam #gaming




















