Hugo Wehrlé (@HugoWehrle) header
Hugo Wehrlé (@HugoWehrle) profile picture

3d graphic design | Video (kojima) Game interested | CG & Drawings |

Joined October 2019
Photo by Hugo Wehrlé (@HugoWehrle)Photo by Hugo Wehrlé (@HugoWehrle)Photo by Hugo Wehrlé (@HugoWehrle)Photo by Hugo Wehrlé (@HugoWehrle)Photo by Hugo Wehrlé (@HugoWehrle)Photo by Hugo Wehrlé (@HugoWehrle)Photo by Hugo Wehrlé (@HugoWehrle)Photo by Hugo Wehrlé (@HugoWehrle)Photo by Hugo Wehrlé (@HugoWehrle)Photo by Hugo Wehrlé (@HugoWehrle)
Hugo Wehrlé retweeted
Hello! This is the last project I have been working on! It's not a big scene but I wanted to try several new things 🌱
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Hugo Wehrlé retweeted
Happy #PokemonDay2024 everyone!✨ To celebrate, here's a little illustration for Kleptoxik! 🦎 #ポケモンデー #PokemonDay
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Hugo Wehrlé retweeted
Thank you so much @yuki_raito 🌻 Tagging @helloyoseii @Theo_creaB @meinvalley @Sheila_3D to get on board the art train! 🚂💨
Thank you for tagging me @sfeist_3dart 🥰💕 I have some environments to show! (And one sword :3) I am tagging @defaultbrush @yuukimiie and @i_Alicex3 :3
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Hugo Wehrlé retweeted
Some sculpts I made for the project I'm currently working on. Had a fun time making this!!
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Hugo Wehrlé retweeted
Hey #PortfolioDay🌿 My name is Margaux, I'm a 3D Artist specialized in stylized environments, props and vegetation! I'm currently looking for a new position as a junior artist in games industry
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The first struggle was 3 years ago, on textures, left it for a long time and went back to it maybe 3-4 month ago, re try textures and achieved a good result (at least I think?)
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The second was on rigging and animation, I did maybe one "real" animation prior to this one, but nothing relying on that much constraint like that. Was a bit hard to get the hang on it, especially the parent blending at first, but I learnt a lot.
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Made a dungeon generator during my year at the CG Academy ! Below a little explanation gif for the intrested. #3D #Houdini #UnrealEngine artstation.com/artwork/YK2xV…
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I didn't found a thing about it online but it seems the "Set Master Pose component" (now Set Leader Pose) seems to "merge" the components, My raycast only return the leading component name when hitting the child... I would like to get the component hitted to make localized dmg
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If I change the lead, it change what gets call by the hitscan, but actor component names stays the same and the collision parameters aswell... Kinda blocked there 🥸🫣🤓
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promis j'suis pas mort je fais juste de la prog d'un proto 🫣🫣🫣 (L'ia c'est dur....)
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jusqu'à maintenant j'étais plutôt content j'arrivais à bien organiser mon code pour un artiste et vla ti pas que je pond cette horreur. Y'a pas un bail où créer des variables ça prend un peu plus de ressources ? ça permettrait de bien clean...
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How to make high poly ropes from low poly fast. #zbrush #tutorial #digitalart #3dart
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