Ian (@Ian_cadle) profile picture

https://teapawt.net/t.co/bO9M8eHPY4

Joined August 2026
Photo by Ian (@Ian_cadle)Photo by Ian (@Ian_cadle)Photo by Ian (@Ian_cadle)Photo by Ian (@Ian_cadle)Photo by Ian (@Ian_cadle)Photo by Ian (@Ian_cadle)Photo by Ian (@Ian_cadle)Photo by Ian (@Ian_cadle)Photo by Ian (@Ian_cadle)
Pinned Tweet
probably about 10% in to my simulation game - it needs ALOT of work / polish (so you will see issues) but thought i'd get opus to give me a quick promo vid based on it's current state lol - hoping that in a few months it's actually close to a production ready product :D
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If anyone wants some ultra performative @threejs water i just opensource'd some at: github.com/Humpalumps/Ultra-… (not sure if X will squish the video quality)
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some opensource elements/spells if anyone is interested too :) teapawt.net/Ian_cadle/status/21162…
Seeing as the water went down well, here is some opensource elements / spells in case anyone wanted these too :) - again built with @threejs Should be easy enough to get an LLM to extend based on this if you wanted a specific spell creating github.com/Humpalumps/ultra-…
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Ian retweeted
Seeing as the water went down well, here is some opensource elements / spells in case anyone wanted these too :) - again built with @threejs Should be easy enough to get an LLM to extend based on this if you wanted a specific spell creating github.com/Humpalumps/ultra-…
If anyone wants some ultra performative @threejs water i just opensource'd some at: github.com/Humpalumps/Ultra-… (not sure if X will squish the video quality)
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Seeing as the water went down well, here is some opensource elements / spells in case anyone wanted these too :) - again built with @threejs Should be easy enough to get an LLM to extend based on this if you wanted a specific spell creating github.com/Humpalumps/ultra-…
If anyone wants some ultra performative @threejs water i just opensource'd some at: github.com/Humpalumps/Ultra-… (not sure if X will squish the video quality)
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Love seeing the transformation on people's games 🤩
Incredible work Ian. My Jet Fighter game has just improved instantly. On the left is my current sea, on the right is yours integrated I can't wait to go for a fly later from the aircraft carrier. Thanks for this 🙏
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Incredible work Ian. My Jet Fighter game has just improved instantly. On the left is my current sea, on the right is yours integrated I can't wait to go for a fly later from the aircraft carrier. Thanks for this 🙏
If anyone wants some ultra performative @threejs water i just opensource'd some at: github.com/Humpalumps/Ultra-… (not sure if X will squish the video quality)
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Ian retweeted
To remove this "Co-authored-by: Claude" crap: ~/.claude/settings.json { "attribution": { "commit": "", "pr": "" }, "includeCoAuthoredBy": false }
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Ian retweeted
Replying to @Ian_cadle @threejs
didn't expect it to be such a hit :D hosted on my site if anyone wants to see it in action: gelatin.games/ultrawater
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Replying to @Ian_cadle @threejs
didn't expect it to be such a hit :D hosted on my site if anyone wants to see it in action: gelatin.games/ultrawater
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Ian retweeted
If anyone wants some ultra performative @threejs water i just opensource'd some at: github.com/Humpalumps/Ultra-… (not sure if X will squish the video quality)
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When the villagers decide to get fancy🤠
probably about 10% in to my simulation game - it needs ALOT of work / polish (so you will see issues) but thought i'd get opus to give me a quick promo vid based on it's current state lol - hoping that in a few months it's actually close to a production ready product :D
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is really addictive just getting opus to create cool stuff in @threejs while having it work on other things lol no assets, all code and built in about 40 mins
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Ian retweeted
What if a game only uses procedural art - technically you wouldn't have to say you use ai in steam? Cause it doesn't ask about AI code and only art (which actually makes no sense)
Replying to @gdechichi
also, I find it pretty inconsistent when people say "AI for coding is fine, AI for art is bad". If AI-generated art is bad because it steals from artists, then AI-generated code is bad because it steals from engineers. you can't have it both ways.
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What if a game only uses procedural art - technically you wouldn't have to say you use ai in steam? Cause it doesn't ask about AI code and only art (which actually makes no sense)
Replying to @gdechichi
also, I find it pretty inconsistent when people say "AI for coding is fine, AI for art is bad". If AI-generated art is bad because it steals from artists, then AI-generated code is bad because it steals from engineers. you can't have it both ways.
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Ian retweeted
Replying to @magickbones
Technically all humans are trained on copyrighted work too - every book you read and every painting you see Irrelevant I guess though as almost every game will have ai in it in a years time so we can all debate this new flag all we wait but 12 months from now it won't matter
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I wrote an article on #ACRM I’ve held for a while and have continued to support the company Now feels like it has a proper run into year end Hope the article is useful to someone £5m market cap has to be very attractive R/R #ACRM $ACRM $ACRM.L investwisely.substack.com/p/…
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Ian retweeted
had a few percent of usage left on my claude plan so thought i'd have a play with a procedural goo generator lab =D!!! might use this kind of thing in a future game actually came out quite well lol #screenshotsaturaday #indiedev
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had a few percent of usage left on my claude plan so thought i'd have a play with a procedural goo generator lab =D!!! might use this kind of thing in a future game actually came out quite well lol #screenshotsaturaday #indiedev
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