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probably about 10% in to my simulation game - it needs ALOT of work / polish (so you will see issues) but thought i'd get opus to give me a quick promo vid based on it's current state lol - hoping that in a few months it's actually close to a production ready product :D
If anyone wants some ultra performative @threejs water i just opensource'd some at:
github.com/Humpalumps/Ultra-…
(not sure if X will squish the video quality)
some opensource elements/spells if anyone is interested too :)
teapawt.net/Ian_cadle/status/21162…
Seeing as the water went down well, here is some opensource elements / spells in case anyone wanted these too :) - again built with @threejs
Should be easy enough to get an LLM to extend based on this if you wanted a specific spell creating
github.com/Humpalumps/ultra-…
Ian retweeted
Seeing as the water went down well, here is some opensource elements / spells in case anyone wanted these too :) - again built with @threejs
Should be easy enough to get an LLM to extend based on this if you wanted a specific spell creating
github.com/Humpalumps/ultra-…
If anyone wants some ultra performative @threejs water i just opensource'd some at:
github.com/Humpalumps/Ultra-…
(not sure if X will squish the video quality)
Seeing as the water went down well, here is some opensource elements / spells in case anyone wanted these too :) - again built with @threejs
Should be easy enough to get an LLM to extend based on this if you wanted a specific spell creating
github.com/Humpalumps/ultra-…
If anyone wants some ultra performative @threejs water i just opensource'd some at:
github.com/Humpalumps/Ultra-…
(not sure if X will squish the video quality)
Ian retweeted
Incredible work Ian. My Jet Fighter game has just improved instantly. On the left is my current sea, on the right is yours integrated
I can't wait to go for a fly later from the aircraft carrier. Thanks for this 🙏
If anyone wants some ultra performative @threejs water i just opensource'd some at:
github.com/Humpalumps/Ultra-…
(not sure if X will squish the video quality)
Ian retweeted
To remove this "Co-authored-by: Claude" crap:
~/.claude/settings.json
{
"attribution": {
"commit": "",
"pr": ""
},
"includeCoAuthoredBy": false
}
Ian retweeted
Replying to @Ian_cadle @threejs
didn't expect it to be such a hit :D
hosted on my site if anyone wants to see it in action:
gelatin.games/ultrawater
Replying to @Ian_cadle @threejs
didn't expect it to be such a hit :D
hosted on my site if anyone wants to see it in action:
gelatin.games/ultrawater
Ian retweeted
If anyone wants some ultra performative @threejs water i just opensource'd some at:
github.com/Humpalumps/Ultra-…
(not sure if X will squish the video quality)
When the villagers decide to get fancy🤠
is really addictive just getting opus to create cool stuff in @threejs while having it work on other things lol
no assets, all code and built in about 40 mins
Ian retweeted
What if a game only uses procedural art - technically you wouldn't have to say you use ai in steam? Cause it doesn't ask about AI code and only art (which actually makes no sense)
Replying to @gdechichi
also, I find it pretty inconsistent when people say "AI for coding is fine, AI for art is bad".
If AI-generated art is bad because it steals from artists, then AI-generated code is bad because it steals from engineers.
you can't have it both ways.
What if a game only uses procedural art - technically you wouldn't have to say you use ai in steam? Cause it doesn't ask about AI code and only art (which actually makes no sense)
Replying to @gdechichi
also, I find it pretty inconsistent when people say "AI for coding is fine, AI for art is bad".
If AI-generated art is bad because it steals from artists, then AI-generated code is bad because it steals from engineers.
you can't have it both ways.
Ian retweeted
Replying to @udiWertheimer
Ian retweeted
Replying to @magickbones
Technically all humans are trained on copyrighted work too - every book you read and every painting you see
Irrelevant I guess though as almost every game will have ai in it in a years time so we can all debate this new flag all we wait but 12 months from now it won't matter
Ian retweeted
I wrote an article on #ACRM
I’ve held for a while and have continued to support the company
Now feels like it has a proper run into year end
Hope the article is useful to someone
£5m market cap has to be very attractive R/R
#ACRM $ACRM $ACRM.L
investwisely.substack.com/p/…
Ian retweeted
had a few percent of usage left on my claude plan so thought i'd have a play with a procedural goo generator lab =D!!!
might use this kind of thing in a future game actually came out quite well lol
#screenshotsaturaday #indiedev
had a few percent of usage left on my claude plan so thought i'd have a play with a procedural goo generator lab =D!!!
might use this kind of thing in a future game actually came out quite well lol
#screenshotsaturaday #indiedev











