Wall Sliding. Earth gets a unique interaction where he can run up and stick to the side of walls. Also it's boost air is now an ability to pull himself towards walls. #gamedev #indiegame #godotengine #pixelart #animation
Lavender Stage coded in, just need to add the water physics now. #pixelart #animation #gamedev #indiegame
Why does it feel like pulling teeth to get past Steam's review process yet thousands of low effort AI slop seem to breeze through it easily.
Some of my fondest old gaming memories was having the freedom to name my rival and pokemon whatever I wanted. Was it childish, distasteful, sometimes inappropriate? Sure, but it was dumb fun. It's a shame so many modern games have taken that away.
The background is able to be switched at anytime, even in the middle of a battle #gamedev #animation #pixelart #indiegame #godotengine
Early concept of new stage, with water and platform levels #gamedev #indiegame
Sad life of an indie dev. If you like my works please consider supporting, anything helps #gamedev
Random fun idea after taking a walk. Doing water rain mana charge and maxing it out will spawn a rainbow. No combat benefits, just a pretty gimmick. #pixelart #animation #gamedev #godotengine #indiegame
Major Update!
-Light Element and Dark Element is now playable
-major fixes and additions to all elements
dead-imagination.itch.io/dan…



