
Co-Owner of @ItalianTweaks || Creator of the BEST Audio Tune for Call of Duty DM unnecessary, if you want the tune go to the website, it's linked below the bio
Joined October 2014
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InsuredFrames Audio Tune v3.2.3 is now available, within the discord, in update links, download the msi, run it, install, that's it, if not that way you can also go to installer links, and use the installer's msi installer function to install it that way.
Patch Notes: Improvements to spatialization to make sounds above and below, clearly, and audibly, without hardly ever confusing it, distinct, a sound below you really feels below you, pretty great. On top of that I also massively improved the ML's footstep detection.
For all those who have had the audio tune directly by me, updating is so easy, go to discord.gg/italiantweaks and get the file and as I said, find it in the update-links channel, download it, run it, install, that's it.
Random example playing DMZ with the audio tune BEFOREEEE the MW4 update that is being worked on, it's already really good even using BO7 data. This is just one random example fighting one person today.
What I mean is in the program this is just the COD tune as is available already right now.
3 games back to back to back in DMZ that just didn't count. I'd rather die and lose my operator than finish a map, get stuff, be excited for the stuff I got, or money that I earned, and just load out with nothing saved.
It legit said "Lost connection to host" after I ALREADY EXFILLED AND IT JUST ACTED LIKE I NEVER EVEN INFILLED TO BEGIN WITH!!!
@demonware FIX IT BRO PLEASE!
Grazie mille a @ItalianTweaks per il boost sul mio pc! vado costantemente a più di 300FPS con picchi mai raggiunti prima e sento il gioco super fluido! Grazie anche a @InsuredFrames per l'audio! adesso sento molto meglio i passi! Sono prontissimo per MW4 e WARZONE adesso 🚀
New update is out!
Click check for updates and use the "COD" option in the Suites tab, instead of "COD Special" to use it.
twitch.tv/insuredframes/clip…
My first ever forray into Pit Challs 😭and I get directly hit by a rocket 100m away, can't make this shit up
Just saw the entire WZ comp community fall for a hit piece with out of context screenshots on Prymo, because everyone is just ready to believe anything that looks bad in the context of comp, no one looked into it they just flat out believed him.
How do you guys operate this way? You guys talk about the scene being cooked but you guys just believe anything.
A group chat where people are talking about random bullshit is now a DEDICATED CHAT FOR STREAM SNIPING? SERIOUS lack of Critical Thinking.
God Leaker telling us 60xx ain't dropping until 2028, it's time to bite the bullet if you've been holding out for a new card if you're on an older one that needs upgrading.
Damn I really thought about getting the iPhone DUO but I saw that matte screen on the inner screen, and that about ruined it for me.
This game has a little bit of a bunny hop to it, you have to time and take advantage of the momentum well but when it lands, you can move like this.
Sliding is lowkey weak in comparison to the jumping.
🐇🐇🐇🐰🐰🐰
#MW4
Need people to stop asking for Tactical Sprint and just ask for sprint itself to be faster, it annoys the living hell out of me that they want to be penalized for a faster second tier of sprinting with an insanely long sprint to fire, instead of just sprinting faster.
You want less penalties yet you ask for more penalties. 😂😂😂😂
Hey @CallofDuty @CallofDutyCM
Wondering when we might be able to use loadouts in Warzone if at all? Also if you could add tac sprint as a default perk I think the game would be amazing! Tac sprint belongs in Warzone. Also the movement penalties with guns needs changed. Thanks!
My thoughts on the MW4 WZ beta:
There is a game in here, a game that can be really great, and I think we'll eventually get, we've seen them do radical changes with MP and I have faith they'll do it again.
This is all to say, THANK GOD THERE IS A WARZONE BETA.
Every year the WZ integration (except Bo7's that one was unusually clean and problem free), the version of that game when it first comes out is ass, and has a million issues. MWIII WZ when it first dropped had insta kill BAS-B insta kill MTZ interceptor.
But the bigger one for me, the one that was actually more "problematic" was the BO6 Integration, when we were still on Urzikstan, December 2024, before we went to Verdansk in March 2025. That one brother was BUGGGGGGGGGGYYYY to no end, so buggy, and the audio was so bad and broken too, horrible game to play, and it took them a month to fix everything.
The fact we have a beta now 3 months before we actually play this new Warzone full time gives me hope.
So what do I want?
Focus when it comes to movement on sprint to fire, ads speed, and ads aim walking strafe speed. Perhaps even the delays for switching stances too.
Putting all your eggs in the slide basket is what we want as sweats but it isn't what casuals want, so it's hard to say I specifically want sliding to be the absolute meta.
What I want is jump shotting to be just as powerful and it lowkey is, the jump shot mechanic is very underrated by people in MW4, it is way more usable than the BO7 jump shot where your gun goes down then back up, this lowkey could just stay where it is.
So what we really need, ads speeds to be sped up across the board, and ads speed cons to be reserved only for the barrels and or stock attachments that reduce recoil. Sprint to Fire as well is just as much of an extension to this.
SLIDE to FIRE is actually my #1 issue, it takes too long to shoot after firing, we should have it be around 250ms ish, right now it's gotta be at like 400ms.
Speed up aim walking strafe speeds across the board by like 30%.
Make the base walking speed, or "jogging" speed 30% faster, so that walking left and right, not sprinting, doesn't feel as bad.
For the sprint speed itself, we need to target around 7.8m/s or 8m/s ish, 8.2m/s on the high end if you make a particularly "fast" gun. Sprinter in BO7 WZ took your sprint speed way too fast at near 9m/s but where we're at rn is too slow.
This!
Sliding is what we as sweats do because most of the time it's just the best option.
If we had faster alternatives then we'd do those
People on my TL saying GTA VI is going to pummel COD, like, throughout the year, its existence. It will for when it comes out. COD won't be talked about for a month. But then when everyone finishes the story then people will talk about COD and play it again, because nothing is quite like COD, COD players will play COD because nothing is like it.
People will play both.
The one where I could see GTA doing actual real damage to COD on a long term basis, not just within the month, is when it comes to PC, and the RP stuff gets going on PC.
I know Rockstar (Take Two) owns FiveM but a console implementation of that is going to be watered down, it has to be. It'll be mainly a PC thing still, and we don't know when the PC version is releasing.
Insuredframes retweeted
Replying to @InsuredFrames @innerghost_
So
Bo6 beta:
0-4m no RAA
BO6 launch
Full power after 6m but scaling down progressively closer than 6m.
BO7 Beta was the same as BO6, then they nerfed it properly for launch.
They then increased it slightly after a week? It was very small it was marginal, if they didn't say it changed no one would have noticed.
What MW4 aim assist did is bring us back to MWIII, 60% full strength aim assist at. Any range no matter what.




