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I finally got the video up and ready to go! It's just some recent discoveries and testing I've been doing in Sky Chase, but I wanted to share it with everyone.
youtube.com/watch?v=SfM5AvfBβ¦
ItsEasyActually retweeted
Did you had a Magnetic Barrier? :P
(Thanks @ItsEasyActually for the video)
and it's out! so glad to have gotten to see this way back when it started dev and then be pleasantly out of the loop ever since. really happy to see Sora's reached the finish line with it. (also glad to see the animated sprite rings getting to shine alongside this mod)
hehehehe, I can't wait to see the response to this. I've been waiting for this moment for quite a while, and I'm so glad it's almost here.
ItsEasyActually retweeted
So... After a couple months of work and messing around, I'm happy to finally release Ring Rush!
A brand-new SP gamemode for SADX where every ring counts! Featuring custom menus, a level gauntlet and many modifiers!
You can grab it from GameBanana down below (And SHC'24 soon!)
Tomorrow is now today, so let's get this party started.
Enjoy the release of the Animated Sprite Rings mod! This package comes bundled with multiple ring options to select from, all of which are listed on GB.
Download here! gamebanana.com/mods/537045
Check out the source code and information on making sub mods here: github.com/ItsEasyActually/Sβ¦
I'm so ready for this to be out there. Very soon you all will get to experience what Sora and I have been working on for most of this year.
ItsEasyActually retweeted
Happy #SpyroCommunityDay !
To celebrate #Spyro25th Anniversary, I'm proud to release a fully fledged level port of Tree Tops for SADX. This definitely took quite some time!
You can find the release under this post, I hope you enjoy it!
ItsEasyActually retweeted
Glad to share I'll be working for @W4Games as a @godotengine contributor with the goal of improving the current renderers and the asset import pipeline!
This is a very exciting opportunity and I hope to collaborate with more #GodotEngine contributors and users in the process.
ItsEasyActually retweeted
Little uhhh, side-project I have been working on lately... ππ‘π©
Since this one is gonna be mainly intended for the upcoming Multiplayer mod, the fancyTM things might not be on release since I'm fully focusing on the gameplay for now.
(It can be still played in singleplayer)
it's been a lot of fun to work on this project. I'm really hoping the user experience is generally better once this is out. recently overhauled how we handle the languages too, so to anyone who helps with translations, you can blame me for the file count.
ItsEasyActually retweeted
everyone should check this out asap
everyone should check this out asap
Sora and I have been hard at work on this. hopefully we'll have it done before too awful long. it's mostly a visual reworking with wpf over winforms, but we're also trying to flesh out (and add) some features. coming eventuallyβ’
ItsEasyActually retweeted
So yeah uhhh, I prefer to not promise anything since this is just a very WIP test but... I might be overcooking.
MEGA huge shootout to @ItsEasyActually who helped me immensely by getting the ideal shader settings so I could bake the textures + VCs on these chunk models π
ItsEasyActually retweeted
Regarding the dragons from last time, thanks to the amazing help of @ItsEasyActually I might be able to do something pretty cool for them π
Replying to @Jesus_97_MC
I totally haven't spent way too much time on an object that is literally used ONCE in the stage.
I would never remake a model from pretty much scratch nor textures because the RIP was horrendous.





















