Jean-Baptiste Louis retweeted
Turnip Rush's early access is coming !
Wishlist now on steam ⬇️⬇️⬇️
store.steampowered.com/app/3…
#indiegame #GameDev #GameCamp
Jean-Baptiste Louis retweeted
California state assembly passes the 'Protect Our Games Act', pending approval from state senate and governor:
Under the act, video game companies would be required to provide 60 days notice before taking a digitally sold game offline and must provide a patch or alternative version for continued access — and must offer refunds if doing so is not possible.
➡️ msn.com/en-us/news/technolog…
Jean-Baptiste Louis retweeted
Yoooo, a little practice session today, having fun with some impacts ! 💥
Jean-Baptiste Louis retweeted
CHEAP EXPLOSIONS is available on FAB !! 💥💥💥
Easy to use stylized explosions system, almost 100% computational noise based and PERFORMANCE FRIENDLY
Go craft your own big booms !!
🔗fab.com/s/2297ccc021e9
#indiedev #gamedev #VFX #UnrealEngine5
Jean-Baptiste Louis retweeted
Yooo it’s been a while so here’s today’s warmup !
Trying not to overthink with only 5 frames, it’s a pain !
🔥🔥🔥
Jean-Baptiste Louis retweeted
Yoooo ! 🔥🔥🔥
I crafted something new for my portfolio, it was sooo much fun !!
#VFX #IndieArtists #UnrealEngine5
Jean-Baptiste Louis retweeted
I've transfer the water shader by @JBL_GameDev he shared (Thank you so much) inside Unity and then combining it with my own masking shaders.
It's amazing!
VFX/Shader/Texture commisions are opens here : fiverr.com/s/BRAzjg7 #gamedev #unity3d #vfx #indiedev #indiegamedev #Unity
Jean-Baptiste Louis retweeted
🌊🌪️Created by Senior II VFX Artist, Gregory Oliveira da Silva, this is a stylized water tornado material made in Unreal 5! It uses scrolling textures and cleverly applies Fresnel gradients to simulate anime-style lighting.
#VFXFriday #VFX #realtimevfx #gamedev
Jean-Baptiste Louis retweeted
Yooo !!! ⚡️⚡️⚡️
I've been experimenting with some impact frame setup these days 👀👀👀
#VFX #UnrealEngine #2DFX
Have a look at @JBL_GameDev' stylized water shader in Unreal Engine 5, which doesn't use textures.
Grab it here: 80.lv/articles/grab-this-sty…
Jean-Baptiste Louis retweeted
Jean-Baptiste Louis built a lighting prototype in Unreal Engine 5 where light itself becomes a gameplay element, generated through a post-process pipeline instead of traditional scene lights. 💡
More details: jettelly.com/blog/ue5-fake-l…
#UnrealEngine5 #UE5 #gamedev








