Josh Griffiths retweeted
The lithium harvest was good this year! At Cardiff Hackspace we're trying to turn e-waste into something useful by repurposing old vape batteries into a functional, bigger battery. Join our Discord to learn more about us! cutt.ly/cardiff-hackspace-tw
Yee Haw. I made this with the @SyntyStudios Assets in the last dev humble bundle. #gamedev #indiedev
I added javascript to my portfolio😎I should do more with web development and stop relying on website builders.
joshgriffiths.dev/
I've been working on this, it's just about ready for new art and levels! #screenshotsaturday. It's a platformer played on the inside of a tube so things go round and round.
I'm thinking it'll be about stopping missiles launching or something.
Thank you team: @CiaranCosway @Bernie2D, Jan, Will, and James. We made going home for #GGJ23 . You Can play it here: jellybean42.itch.io/going-ho…
#ludumdare52 Compo went a lot better than the last time I entered! #LDJam
I need one more rating in humour before all my categories score, It's going a lot quicker than last time 😅 ldjam.com/events/ludum-dare/… #LD52 #LudumDare
(1/4) I'm currently working on what I want to be my first commercial release. It's a VR action racing game where the player races a hoverbike whilst battling other racers with a ray gun.
(3/4) Traffic creates a barrier between players and also an obstacle combined with a speed boost for players who'll ride close behind in the slipstream. This lets the most skilled aggressive players catch up to opponents that are more speed focused than combat focused.







