Jacob | MVHQ (@Jacob___Meyer) header
Jacob | MVHQ (@Jacob___Meyer) profile picture
The Metaverse
Joined December 2013
Photo by Jacob | MVHQ (@Jacob___Meyer)Photo by Jacob | MVHQ (@Jacob___Meyer)Photo by Jacob | MVHQ (@Jacob___Meyer)Photo by Jacob | MVHQ (@Jacob___Meyer)Photo by Jacob | MVHQ (@Jacob___Meyer)Photo by Jacob | MVHQ (@Jacob___Meyer)Photo by Jacob | MVHQ (@Jacob___Meyer)Photo by Jacob | MVHQ (@Jacob___Meyer)Photo by Jacob | MVHQ (@Jacob___Meyer)Photo by Jacob | MVHQ (@Jacob___Meyer)
I don't eat because I'm full of alpha @Metaverse_HQ
67
30
4
422
Jacob | MVHQ retweeted
why token?
why is @playcambria launching a token? sharing a few deep dive thoughts on the topic from my POV 🧵 Q: to start, what is cambria building? albion/RS-like persistent world w/ hyperfinancialized economy of onchain stakes (NFTs, tokens, vol). axie infinity-style eco flywheels on top of a few core risk gameplay loops we've designed around real stakes (artifact farming pvm, raids, ruined dungeons). at a high level, there's only 2 assets at the top that matter: the token (RSGP, think AXS) and charter NFT (think Axies - founding set, then controlled emission of more charters). we don't have a SLP-equivalent floating currency ingame, instead using Silver (1:1 ingame currency pegged to USDC deposited). key starting observation: the token has ultimate primacy. it directly owns the economy and the treasury. if we were ever to end the game, everything folds back into the token first before discontinuation. utility #1 with the token is an algorithmic % allocation of incoming rev from game loops going out to buybacks / bribes (think rng airdrops to holders). this is a clean, modelallable base layer that represents the first step of the flywheel. now we layer in charters, which represents the asset speculation layer of the digital economy being created by this protocol. here, players buy charters / issue new charters / stake charters to various yield venues / sell charters to actively compete in the core gameplay loop. charters is something you pick up after acquiring RSGP if you want to directly engage with the game. there's more further down: energy ($ burned in real time to earn Gold, Silver, Royal Favor, net revenue generating), game NFTs (islands, legendaries, heirlooms) that serve as early juice to reward the core energy loop, royal favor -> locked token emissions, etc. but all you really need to know is that the game takes a revenue cut from these loops into the treasury. zooming back out, the core flywheel is simple - revenue generating loop that's (unsustainably) incentivized early for big green candles / FOMO -> treasury expansion from stables -> backing for asset speculation and token -> bigger incentives budget. utility #2, #3, etc. of token all becomes downstream of this. vote-escrowed governance / proof of stake to control incentive gauges. token required to do x, y, z in the ecosystem. as the "onchain nation state" of cambria grows, it accumulates TVL, assets, network effects with players, etc. which are owned by RSGP. Q: why not launch token earlier? tbh we just haven't really needed a token, until now. it didn't make sense as a design lever for the risk-to-earn minigames we've launched before this. durable, non-incentivized onchain fee rev from these minigames has proven elusive, so the clean revenue token model of e.g. Hyperliquid isn't quite there. we're getting close w/ Dungeon Fishing, but its at like $1m of annualized rev post-airdrop incentives. a full MMO that's 24/7 online and has deep, sustainable economics is something we've been iterating on since we started Cambria. as you can imagine, its a massive endeavor. 3 playtest seasons later, we're finally reasonably confident enough to take it to mainnet. Genesis is the first thing we'll ship that actually does need a token w/ deeper liquidity than genesis nfts for the flywheel to work. it does kind of suck that the macro environment (which is also a key tailwind for the eco flywheel) is significantly degraded now vs even 2 years ago. but this is out of our control. there's been gamefi launches in the past 2 years that have achieved wins for holders (at least immediately on TGE) just because of the macro (market good, lots of people win) before the reality of product fit hit, we started building later in the cycle and never had this a slam dunk option. BUT - I do think though there's also pros to launching low in these environments. part of the reflexivity needs the massive upside NOT to be baked in at the beginning. if everyone is early to a "ponzinomics" loop, no one is, the bar to get things going gets so much higher. and at least personal motivation wise, i much prefer an outcome where we actually win here and reinvent the industry / bring a new type of "game" to the market. Q: why 25% float day 1, fully unlocked, no CEX? we have a lot of airdrop overhang from 2 years of points programs, most of which were earned in better market conditions. we explored the usual low float, "engineered" TGE with day1 speculation model, but this at the end of the day, this involved vesting/lockups that would have just been almost insurmountable sell pressure later on. given we have a probably the best shot (from a core product standpoint) of making wide scale crypto gaming work out of anyone, we're looking to play to our strengths here. if the flywheel takes off, we plan to ladder up into broader, "earned" retail CEX distribution instead of blowing all of our stables on day 1 in a market where retail day1 speculation is close to ATL. honestly, i also really just want us to be as close as possible to what our real market FDV is before we launch. as we release more info / get closer to mainnet, people can naturally speculate and gradually enter as the r/r of the trade fluctuates and we get closer to obvious PMF. I think this is natural and fun. after TGE, our new holder base will naturally evolve. Q: what's the bull case? axie infinity but without the crash. we have a sustainable, net revenue generating core loop. the speculative assets (mostly nfts) on top can 100x or -90% like macau real estate, but there's a floor of players that will always come to the casino. cambria becomes THE MMO of ethereum, with billion-dollar asset / guild treasury TVLs, war games with massive stakes, all onchain and governed by a protocol made up of its biggest players and guilds. a game where value alignment between the game as its players is enforced in code and tokenomics. stories and stakes that people actually care about, with an economy bigger than most countries. Q: what's the bear case? flywheel sputters out, macro continues to deteriorate. execution issues - hacks/security, industrial farming / edge exploitation that can't be designed around, UA doesn't scale / conversion of gamers into risk takers fails. incentives cost more than revenue brought in. high-effort gaming continues to lose to passive entertainment. crypto adoption continues to slow. Q: why an actual game? instead of a gamefi "game" thats just a web UI / idle defi wrapper #1 because I think its more interesting to build. #2 is because its a billions-or-zero bet. only an actual game can be fully immersive. actual games are also imo the only way something like this actually massively breaks out into the mainstream - you get viral footage, real interactive stories, emergent content from MMO sandbox / pvp that scales. our biggest growth inflection point will be winning over Albion Online, Runescape, WoW players who want to play actual games and enjoy the hyperfinancialized RMT-leaning edge of oldschool degen runescape or the current grey market RMT of current MMOs. imagine all of that with digital, instant money that you can layer prediction markets, perps, etc. on top. "your loot is real" / "earn massive $ by mastering the meta of this game" Q: how can I get involved? buy RSGP or put us on your watchlist. i'll share the journey / PMF signals as we go. if you want to play - get a charter NFT, join our upcoming testnet. LPing into the @aeroxyz RSGP / USDC pool early is another cool way to potentially get in w/ early incentives.
18
9
175
17,111
Jacob | MVHQ retweeted
Damn. It ain't even close 👀 🤯 Defense very close. Offense miles apart.
31
142
15
2,054
85,728
Jacob | MVHQ retweeted
why is @playcambria launching a token? sharing a few deep dive thoughts on the topic from my POV 🧵 Q: to start, what is cambria building? albion/RS-like persistent world w/ hyperfinancialized economy of onchain stakes (NFTs, tokens, vol). axie infinity-style eco flywheels on top of a few core risk gameplay loops we've designed around real stakes (artifact farming pvm, raids, ruined dungeons). at a high level, there's only 2 assets at the top that matter: the token (RSGP, think AXS) and charter NFT (think Axies - founding set, then controlled emission of more charters). we don't have a SLP-equivalent floating currency ingame, instead using Silver (1:1 ingame currency pegged to USDC deposited). key starting observation: the token has ultimate primacy. it directly owns the economy and the treasury. if we were ever to end the game, everything folds back into the token first before discontinuation. utility #1 with the token is an algorithmic % allocation of incoming rev from game loops going out to buybacks / bribes (think rng airdrops to holders). this is a clean, modelallable base layer that represents the first step of the flywheel. now we layer in charters, which represents the asset speculation layer of the digital economy being created by this protocol. here, players buy charters / issue new charters / stake charters to various yield venues / sell charters to actively compete in the core gameplay loop. charters is something you pick up after acquiring RSGP if you want to directly engage with the game. there's more further down: energy ($ burned in real time to earn Gold, Silver, Royal Favor, net revenue generating), game NFTs (islands, legendaries, heirlooms) that serve as early juice to reward the core energy loop, royal favor -> locked token emissions, etc. but all you really need to know is that the game takes a revenue cut from these loops into the treasury. zooming back out, the core flywheel is simple - revenue generating loop that's (unsustainably) incentivized early for big green candles / FOMO -> treasury expansion from stables -> backing for asset speculation and token -> bigger incentives budget. utility #2, #3, etc. of token all becomes downstream of this. vote-escrowed governance / proof of stake to control incentive gauges. token required to do x, y, z in the ecosystem. as the "onchain nation state" of cambria grows, it accumulates TVL, assets, network effects with players, etc. which are owned by RSGP. Q: why not launch token earlier? tbh we just haven't really needed a token, until now. it didn't make sense as a design lever for the risk-to-earn minigames we've launched before this. durable, non-incentivized onchain fee rev from these minigames has proven elusive, so the clean revenue token model of e.g. Hyperliquid isn't quite there. we're getting close w/ Dungeon Fishing, but its at like $1m of annualized rev post-airdrop incentives. a full MMO that's 24/7 online and has deep, sustainable economics is something we've been iterating on since we started Cambria. as you can imagine, its a massive endeavor. 3 playtest seasons later, we're finally reasonably confident enough to take it to mainnet. Genesis is the first thing we'll ship that actually does need a token w/ deeper liquidity than genesis nfts for the flywheel to work. it does kind of suck that the macro environment (which is also a key tailwind for the eco flywheel) is significantly degraded now vs even 2 years ago. but this is out of our control. there's been gamefi launches in the past 2 years that have achieved wins for holders (at least immediately on TGE) just because of the macro (market good, lots of people win) before the reality of product fit hit, we started building later in the cycle and never had this a slam dunk option. BUT - I do think though there's also pros to launching low in these environments. part of the reflexivity needs the massive upside NOT to be baked in at the beginning. if everyone is early to a "ponzinomics" loop, no one is, the bar to get things going gets so much higher. and at least personal motivation wise, i much prefer an outcome where we actually win here and reinvent the industry / bring a new type of "game" to the market. Q: why 25% float day 1, fully unlocked, no CEX? we have a lot of airdrop overhang from 2 years of points programs, most of which were earned in better market conditions. we explored the usual low float, "engineered" TGE with day1 speculation model, but this at the end of the day, this involved vesting/lockups that would have just been almost insurmountable sell pressure later on. given we have a probably the best shot (from a core product standpoint) of making wide scale crypto gaming work out of anyone, we're looking to play to our strengths here. if the flywheel takes off, we plan to ladder up into broader, "earned" retail CEX distribution instead of blowing all of our stables on day 1 in a market where retail day1 speculation is close to ATL. honestly, i also really just want us to be as close as possible to what our real market FDV is before we launch. as we release more info / get closer to mainnet, people can naturally speculate and gradually enter as the r/r of the trade fluctuates and we get closer to obvious PMF. I think this is natural and fun. after TGE, our new holder base will naturally evolve. Q: what's the bull case? axie infinity but without the crash. we have a sustainable, net revenue generating core loop. the speculative assets (mostly nfts) on top can 100x or -90% like macau real estate, but there's a floor of players that will always come to the casino. cambria becomes THE MMO of ethereum, with billion-dollar asset / guild treasury TVLs, war games with massive stakes, all onchain and governed by a protocol made up of its biggest players and guilds. a game where value alignment between the game as its players is enforced in code and tokenomics. stories and stakes that people actually care about, with an economy bigger than most countries. Q: what's the bear case? flywheel sputters out, macro continues to deteriorate. execution issues - hacks/security, industrial farming / edge exploitation that can't be designed around, UA doesn't scale / conversion of gamers into risk takers fails. incentives cost more than revenue brought in. high-effort gaming continues to lose to passive entertainment. crypto adoption continues to slow. Q: why an actual game? instead of a gamefi "game" thats just a web UI / idle defi wrapper #1 because I think its more interesting to build. #2 is because its a billions-or-zero bet. only an actual game can be fully immersive. actual games are also imo the only way something like this actually massively breaks out into the mainstream - you get viral footage, real interactive stories, emergent content from MMO sandbox / pvp that scales. our biggest growth inflection point will be winning over Albion Online, Runescape, WoW players who want to play actual games and enjoy the hyperfinancialized RMT-leaning edge of oldschool degen runescape or the current grey market RMT of current MMOs. imagine all of that with digital, instant money that you can layer prediction markets, perps, etc. on top. "your loot is real" / "earn massive $ by mastering the meta of this game" Q: how can I get involved? buy RSGP or put us on your watchlist. i'll share the journey / PMF signals as we go. if you want to play - get a charter NFT, join our upcoming testnet. LPing into the @aeroxyz RSGP / USDC pool early is another cool way to potentially get in w/ early incentives.
98
84
19
380
53,895
Jacob | MVHQ retweeted
Introducing Memepeg: Launch an NFT collection from a single JPEG in under a minute. Minting shouldn't mean getting stuck with a bag you can't sell. Coming soon to @RobinhoodCrypto Here's what we're changing 🧵
15
13
6
38
1,960
Jacob | MVHQ retweeted
.@JamesTalarico on Texas officially banning THC: “This bill is insane. Texans aren’t going to stop smoking weed and eating edibles because politicians in Austin say so. Texans will still use THC — but instead of getting it safely from a local small business, they’ll go back to getting it from the black market. From the drug cartels. This ban is a gift to the cartels. We are now telling full-grown adults how to live their lives. This is the nanny state at its worst; this is big government at its worst.  Instead of fully funding our schools, guaranteeing healthcare, or making childcare more affordable — this Legislature is focused on banning a product that gives people a little peace. We’re making people’s lives harder, not easier. I want to leave you with a quote: ‘It is time to end needless arrests and incarcerations of adults for small amounts of marijuana for personal use.’ That wasn’t a Democrat. That was President Donald Trump. To my Republican colleagues, I’m asking you to oppose the cartels, stand with President Trump, and vote no on this insane bill.”
1,009
9,009
494
57,892
3,261,589
Jacob | MVHQ retweeted
“To return to work is to return home.” Kier Eagan
324
2,437
909
23,337
3,525,074
Jacob | MVHQ retweeted
That’s not a red!!! 🤦‍♂️
308
2,201
183
52,513
1,286,644
Jacob | MVHQ retweeted
MASSIVE congrats on the opening of DATALAND today!!! what @refikanadol and Efsun have built is absolutely stunning and will be a invaluable example of how digital art can invoke an emotional response and what it can be in an exhibition setting. Their attention to detail in crafting this experience was insane and I super recommend everyone go check it out!!! Huge congrats to everyone who made this happen!!! Super appreciate the dedication and devotion to pushing forward our space!!! 🙏❤️🦾
97
203
19
1,574
137,725
Jacob | MVHQ retweeted
Tesla China has released its first ever retractable sunshade for the Model Y for 1,499 yuan ($236 USD). Very easy to install. I hope they launch this globally, because I will absolutely buy this.
505
564
119
10,335
1,194,377
Jacob | MVHQ retweeted
Dear Friends, Years ago, standing deep in the Amazon rainforest with Efsun, I realized I was not observing nature — I was standing inside a living intelligence. The forest was computing its own environment, translating invisible forces into physical form. That experience changed everything. 🌿 For ten years, we painted with data. Light was our brush. Buildings were our canvas. The pigments never dried because they were never physical. But we never stopped thinking about the canvas — the real one. The one you can touch. For the past year, our studio has been quietly building a bridge. We connected our Large Nature Model to advanced robotics, and for the first time, we are translating the memory of the Earth and the emotions of our collectors into real, physical brushstrokes. Real canvas. Real pigment. Human + Machine collaboration. 🤖🎨 Today, I am proud to share QUALIA — the first physical data painting series by our studio. 365 unique editions. Private sale. See you at DATALAND. ✨
25
61
13
296
48,588
I’m devastated about Luka Doncic’s injury because he was having an MVP season and he should definitely be first-team all NBA!
79
330
32
5,950
800,726
Jacob | MVHQ retweeted
Oklahoma City Thunder guard Shai Gilgeous-Alexander and Boston Celtics forward-guard Jaylen Brown have been named the NBA Western and Eastern Conference Players of the Week, respectively, for Week 24 of the 2025-26 season (March 30 – April 5).
17
243
5,424
179,986
Jacob | MVHQ retweeted
Statement from Luka Doncic’s agent Bill Duffy of WME Basketball: "This season, Luka Dončić has performed at a historic level, leading the league in scoring, carrying the Lakers to third place in the Western Conference and placing himself in the middle of one of the most tightly contested MVP races in memory. To ensure that Luka’s incredible accomplishments this season are rightly honored and he can be considered for the league’s end-of-season awards, we intend to apply for an “Extraordinary Circumstances Challenge” to the 65-game rule. Luka missed two games this season for the birth of his second child in Slovenia. His daughter was born on Dec. 4 on another continent, and yet he was back in the United States competing with his team on Dec. 6. Luka has gone to great lengths to show up for his team and this league this season. His record-breaking season deserves to be noted in the history books, despite last night’s unfortunate injury and other extraordinary circumstances. We look forward to working with the NBAPA and the league office to ensure a fair outcome in this matter."
Los Angeles Lakers star Luka Doncic is out indefinitely due to a left hamstring injury, sources tell me and @mcten. He will miss the remainder of the regular season and his status is uncertain beyond that.
1,249
1,963
619
25,139
4,697,750
Having a human drive you after being on FSD for months is genuinely terrifying
6
20
418
Jacob | MVHQ retweeted
Jaylon Brown in Defensive Isolation possesions top 68% percentile. Luka....... top 91% percentile. Fuck youre vote you dumbass @RealMikeWilbon
“I have a vote in this. And I will tell you it’s tightened up. My vote, and I’m not even sure the order. I think it’s Jaylen Brown one, I think it’s SGA two, and I think it’s Victor three. And then don’t talk to me about a guy who plays half the court, Luka Dončić.” - Michael Wilbon Ladies and gentlemen this is who has a vote in MVP. That award is losing all worth if people who don't even watch games have a vote... @PTI @awfulannouncing @TheNBABase
15
66
4
870
32,853
Jacob | MVHQ retweeted
By comparison Shai Gilgeous Alexander in 1-on-1 (ISO) defense is allowing 1.10 ppp, w/ opponents shooting 54% against him, ranking him in the bottom 18.8% of the NBA. He’s what they say Luka Doncic is defensively 🤯🤯 There is NOTHING Shai does better than Luka Doncic 🔥🔥
Why isn’t ESPN talking about this!? 🔥🔥 “Dončić is allowing just 0.844 points per possession in 109 isolations this year, a hairline below Amen Thompson, and a better mark than Jaden McDaniels and OG Anunoby. He is now quick enough to move his feet with ball-handlers in space and has an improved burst, which helps with his reaction time” -Kelly Iko (Yahoo Sports) (Full Article Below)
50
201
19
1,474
70,548
Jacob | MVHQ retweeted
Refik is one of the most amazing artists in the world!
They said photography wasn’t art. They said cinema wasn’t art. They said video games weren’t art. Now they say AI arts/digital art isn’t art. I’ve spent over a decade with my studio team turning millions of data points into living, breathing artwork experiences ethically — at MoMA, at the Guggenheim, at the Venice Biennale. Not because a machine told me what to create, but because I had a vision that no traditional tool could realize. Denying all AI technologies as an artistic medium doesn’t protect art. It limits it. The artists who embrace new tools don’t replace the old masters — they join them. Art is not defined by the brush. It’s defined by the intention, the emotion, and the courage to see the world differently.
119
111
22
1,332
272,407
RT @refikanadol: They said photography wasn’t art. They said cinema wasn’t art. They said video games weren’t art. Now they say AI isn’t ar…
14
107
Jacob | MVHQ retweeted
Dear friends, being featured on @60minutes is one of the most humbling moments of my life and our studio. The usual gatekeepers resisted, as they always do with new movements — Impressionism, Photography, and now digital/AI art. But the people have already decided.
30
31
7
221
11,770