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Ever wanted a YouTube Thumbnail by yours truly?
No?
Well, damn.... better sign yourself up for a commission!
Big thanks to @linesinmotion for freely giving their advice. If you want better Thumbys, go pay them instead!
My DMs are open!
Jarkey Bacon retweeted
Back in 2023, Vinland Saga author Makoto Yukimura visited an island located in the maritime provinces of Canada... an island that may have been the real life Vinland!
Want to learn more about Vinland Saga? We've got a write-up you'd love right here: kodansha.us/essays/a-viking-…
Jarkey Bacon retweeted
NEW VIDEO: I Can’t Believe This Mushoku Tensei Episode was this Good.
youtube.com/watch?v=oa924WuV…
Jarkey Bacon retweeted
🚨 TRUCKFUL got a RELEASE DATE! 🚨
Delivery drivers, your next assignment awaits in a strange countryside filled with mysteries and buried stories hidden in way to many parcels.
See you out there, 𝐎𝐜𝐭𝐨𝐛𝐞𝐫 𝟗𝐭𝐡 🛻
Watch the new trailer 👇
Jarkey Bacon retweeted
Super Smash Bros Melee in mixed reality.
Playing on my coffee table.
Hang off the ledge, fall off the edge, or get flung by Master Hand!
Just 2 days after the full decompilation!
super smash bros melee is fully decompiled, this project started in july 2020, so it took over 6 years. the progress was hugely accelerated by llms and finished off with astra. it's a very large game with 3.88mb of compiled code.
github.com/doldecomp/melee
Jarkey Bacon retweeted
URGENT: My Discord is RIP
I locked myself out and 2FA is not working. I've made a new temporary account:
jarkey_bacon
Please Like and RT! 10 years flushed down the drain 😭
Jarkey Bacon retweeted
NEW VIDEO: What Vargas Teaches Us About Guts...
youtube.com/watch?v=rerH5rdu…
Jarkey Bacon retweeted
NEW VIDEO: The Moment Berserk Shifts
youtube.com/watch?v=E0H-kB1m…
Jarkey Bacon retweeted
My heart goes out to the 2XKO team. It’s a big blow to the fighting game community and game development in general to have this project stop active development.
Our projects are pretty delicately linked as our team at Aether Studios set out to achieve a similar goal for the platform fighter genre as the 2XKO team was attempting for the traditional fighting game community.
Before our Kickstarter, we pitched to publishers and investors and we even had Project L listed as a north star of what we were looking to do.
Now that we’re both on the other side of releases, it’s easy to come up with a ton of little reasons that were “oh so obvious” as to why it’s been hard to attract and retain players.
But at the end of the day, the current landscape for multiplayer games is brutal. You either bottle lightning, go out of business immediately, or like our projects, struggle to release frequent updates that can steer your project toward financial sustainability.
And you can say, “Why even attempt a live service then? People liked boxed games.”
Most multiplayer games today are live services even if they didn’t intend it. They might have a less grueling release schedule, but every successful multiplayer game including fighting games are either still in active development or had a multi-year DLC schedule that has now concluded while we wait for the next game in the series.
By the end of Rivals 1 development, it felt like we were running a live service out of a game that was meant to take just a few months to create in Game Maker. We were constantly running into issues trying to expand that game, and there were many times we wanted to give up development during the 10 years of updates the first game received.
So we looked at a game like League of Legends and later 2XKO to help guide our development plans for Rivals 2. We designed updates in a way that would generate income every month while also having bigger content drops for the less committed players to return to.
And it worked! But at a much smaller scale than a AAA game would need or even where we hoped we might be. We’re still operating at around 10x the Rivals 1 numbers had before workshop launched.
But a 3D game is much more expensive to build and maintain. We’re still struggling to stay sustainable. If we had the same burn rate as the 2XKO team, we wouldn’t even be close. It’s a good thing we didn’t stretch ourselves to launch on console right away, because our engineering burn would not be possible to pay the team and update and bug fix the game on multiple platforms with the numbers we have now. We would have had to stop development by now.
One difference between the two projects now is that Riot Games as a company will still exist after 2XKO ceases active development.
Aether Studios does not have that same luxury. If Rivals 2 falls then so does Aether Studios and so does my livelihood.
We have no other option and we will keep working until the wheels fall off completely.
I know people on 2XKO team who are in a similar position to me. They were there to make a fighting game. So the end of this project is the end of a dream.
I hope they find something awesome to do next, and they are in a good spot personally. Because there were so many right decisions made on that project. But at the end of the day, you need to attract and retain players for the business to work. And that’s our job now when making a competitive multiplayer videogame.
Its crazy how these characters are basically the same but one is LEAGUES, and I mean LEAGUES, better than the other.
Jarkey Bacon retweeted
The Economist: You have close to 250 million followers on X. You say things like "civil war in Britain is inevitable. Just a question of when"
Elon Musk: On the current trend, yes.
The Economist: When were you last in the UK?
Musk: A few years ago
The Economist: Exactly. I live there. That is nonsense. The numbers also disprove what you say. London is a much safer city than any city in the US. You have painted Europe and the UK as overrun with terrifying Muslim immigrants, there's rape on every corner, there's civilizational destruction.
Musk: I didn't say any of those things.
World Cup is over. Very cool, football. Very cool.
I'll be back in 2 years for the Euros and another England heartbreak.
(Rugby World Cup is next year - gonna be amazing!)

























