Joe Simo (@JoeSimo) header
Joe Simo (@JoeSimo) profile picture

https://teapawt.net/t.co/VDolM1aLLo TypeScript, React and Next.js dev. I build lots of AI products and share what I learn along the way.

Fort Myers, FL
Joined October 2014
Photo by Joe Simo (@JoeSimo)Photo by Joe Simo (@JoeSimo)Photo by Joe Simo (@JoeSimo)Photo by Joe Simo (@JoeSimo)Photo by Joe Simo (@JoeSimo)Photo by Joe Simo (@JoeSimo)Photo by Joe Simo (@JoeSimo)Photo by Joe Simo (@JoeSimo)Photo by Joe Simo (@JoeSimo)Photo by Joe Simo (@JoeSimo)
The butterfly specter shader from the last piece #b3d #shader
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Can't wait for React Miami next April? Join us November 20th at Ball & Chain for this year's React Miami launch party! Get an exclusive look at our first 5 speakers and MC, plus enjoy food, drinks, swag giveaways, and a chance to win React Miami tickets! RSVP below 👇
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Joe Simo retweeted
builders have always had limitations. not anymore. so what do you build when you can build anything? my full keynote from Resend Forward.
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Joe Simo retweeted
So uh...I guess it's time to announce tstack? I caved. I am publishing my skills now.
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Still processing Resend Forward 🖤 What a special day.
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Joe Simo retweeted
today is the day. the first ever Resend conference starts in 3 hours. the team worked so hard for this. and now we're finally here.
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🫡
Introducing tsrs: a Rust port of the TypeScript compiler 🦀 We are not forking TypeScript! ◆ In close collaborating with the TypeScript team ◆ Up to 8x faster than TS 7.0 & ~70% less memory ◆ Runs in WASM, so it works in your browser & on Workers ◆ Soon part of the Oxc toolchain npx tsrs blog.cloudflare.com/typescri…
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3… 2… 1… See you at Resend Forward
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resend forward, live from Mar del Plata 🇦🇷 on Oct 21, we're opening the basement HQ for a watch party with our local tech community. talks on the big screen, coworking, coffee, and pizza to close the day. free entry, limited spots luma.com/uj5tsf5b?tk=da6Dkh
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Joe Simo retweeted
Gemini 4 Argon has proven to be outright unusable for real code work in my codebases. It aggressively hallucinates about how systems work.
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THURSDAY btw :)
Getting developers to try something new isn’t easy. @haleyrdm has built a career on moving people from “maybe later” to “let me try this.” Thursday, on @SheShipsPodcast, @RoxanaCodes sits down with Laravel’s Sr. Manager of Demand Generation to talk growth: luma.com/torcdo-7m2u
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Joe Simo retweeted
.@videorc is live on Product Hunt today, and your support would mean so much to me. If you like what I'm building, please take a minute to leave an upvote 💚 Let's make this a big day! 🔥
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We've been looking for more ways to collect feedback from coding agents about the problems they encounter while using Next.js. If you'd like to help, enable 𝚎𝚡𝚙𝚎𝚛𝚒𝚖𝚎𝚗𝚝𝚊𝚕.𝚊𝚐𝚎𝚗𝚝𝙵𝚎𝚎𝚍𝚋𝚊𝚌𝚔. You review each report before it's sent, and we use them to make Next.js better.
Replying to @nextjs
Coding agents encounter framework errors and workarounds we may not otherwise see. The experimental 𝚊𝚐𝚎𝚗𝚝𝙵𝚎𝚎𝚍𝚋𝚊𝚌𝚔 workflow drafts reports for you to review before sending, helping us improve Next.js based on the problems coding agents encounter.
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Joe Simo retweeted
Will you join the @resend Running Club for a morning run near the Golden Gate Bridge? ▪️ Tuesday, Oct 20 • 7:30am ▪️ Crissy field • SF ▪️ Custom swag and snacks ▪️ All running paces welcome Spots limited. Apply to join today 👇
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Day 18. Building the game I've dreamed of for 15 years with AI. I've learned how to build proper levels with AI. I take the design and the architecture, and AI helps me put it all together and check the balance. I made the first level of my game almost entirely by hand. I wanted to understand how it works and what I like, from how big the trees should be to how the textures tile. After a day digging around in the terrain tools it all made sense, and I could see how much of it could be automated by painting zones. Claude helped me a lot with the tileable textures. Matching the colors took a ton of iterations, and that was the hardest part of the whole level. For level two I took a different route. I built myself a simple HTML planner with a logical map of the level, where I place everything and design the layout. Painting a level and making it fun to play are two different jobs, so I kept the design for myself. We even made automated tests with Claude: 2D simulations that show which routes a player takes and how hard the level is. They're rough, but they give a real sense of how the level plays. Once the plan was ready, I handed everything to Claude, and 3-4 hours later I had a working level. It reused the patterns from my first level, scattered objects unevenly so nothing looks placed on a grid, and generated extra props whenever I asked. I showed it one example, it picked up what worked, and we turned that into a skill for the next levels. The video is a quick flight over level two, then how it got there, from my first sketch to the version I play now.
Day 17. Building the game, I've dreamed of for 15 years with AI. Dang.. this whole process is getting so much smoother. My first flying unit is in the game! The harpy took a little over a day, including the time I spent getting distracted along the way. One of the smoothest characters I've made so far. I used my existing workflows from concept to getting her into Unity, and tested GPT-6.1 Sol on this one. It worked beautifully. Also, if you're making game models, I really recommend Tripo P2.0 with Smart UV. The UV layouts are good enough that I can take them through Image Edit to make roughness maps or masks for emission. Having a clean layout makes those texture edits so much easier. For this quality of UVs, the only alternative I've found so far is unwrapping by hand. Smart UV saves me a lot of that work. Look at her in motion. I'm so happy with how she turned out. I'll make a separate video about this workflow too, including how it's getting faster as I refine it.
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Joe Simo retweeted
Your #SFTechWeek side quest: find the Clerk Van 🚐 👀 We're making the rounds next week during @techweek_. Spot it, snap a photo, tag us, and we'll send you a mini van. Tiny van. Big auth energy.
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Joe Simo retweeted
we're building something new... an inbox. for people and for their agents. if you want to try it before anyone else and tell us what could be better, now's the time 👇
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Joe Simo retweeted
It's hard to believe that there's only three weeks until Resend Forward! We'll meet in San Francisco for a one-day conference to talk about building high-quality software. Will you join us?
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Oh hey. This is 9/22 😆 (Virtual)
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Thank you to all the artists who glorify and reflect God's light through their artwork. Thank you @campelectric for the amazing tickets to meet and worship with the musical legend @tobymac
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