Michael retweeted
Started my adventure into #watercolor painting, with this little Zelda #fanart piece.
I hope you like it, have a nice Saturday 💜💛💙
Michael retweeted
New #Watercolor painting. I call it "what tickles my butt there?"
Michael retweeted
Using a particle system to analyze your jump arc is my tip for #unitytips today. It also looks really nice 😉
Aaaw, my son's in this with his mum. So proud.
Michael retweeted
Se tu anima um cachorro andando assim a cena vai voltar pra refazer com a nota “walk cycle too silly even for a toon”.
Michael retweeted
The marvelous @joysuke just released this awesome looking point-and-click called "bubble-Jcat".
Available for "pay what you want" at joysugamu.itch.io/bubble-jca…
@itchio
😍
#gamedev #indiegames #pixelart
Michael retweeted
It’s HERE!
The Death Trash Early Access is available now!
Steam: store.steampowered.com/app/9…
GOG: gog.com/game/death_trash
itch: craftinglegends.itch.io/deat…
Epic: epicgames.com/store/p/death-…
Please share!
The marvelous @joysuke just released this awesome looking point-and-click called "bubble-Jcat".
Available for "pay what you want" at joysugamu.itch.io/bubble-jca…
@itchio
😍
#gamedev #indiegames #pixelart
Michael retweeted
New #under60sec tutorial! Here's how I made interactive snow in Unity. This method can be useful for footsteps, trails, or melting snow. Hope it helps guys! :)
#gamedev #VFX #VFXFriday #madewithunity #indiedev #unity3d #b3d #shadergraph
Source files: bit.ly/3uvtMjm
















