Juneau (@JuneauMyth) header
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Never give up hope. Long Live the Night | FFXIV, Exodus | Mythra | For Juneau, Hachi, and Suri ❤

Joined March 2015
Photo by Juneau (@JuneauMyth)Photo by Juneau (@JuneauMyth)Photo by Juneau (@JuneauMyth)Photo by Juneau (@JuneauMyth)Photo by Juneau (@JuneauMyth)Photo by Juneau (@JuneauMyth)Photo by Juneau (@JuneauMyth)Photo by Juneau (@JuneauMyth)Photo by Juneau (@JuneauMyth)Photo by Juneau (@JuneauMyth)
This is tough. It’s not the outcome that any of us had hoped for. I’ve been playing fighting games for over 30 years, made so many amazing friends along the way and have been lucky to experience some unbelievable moments across many legendary titles. I dreamed of one day creating something special for the FGC to help enable even more of those moments. I wanted to give back to the community that had given me so much. 2XKO is the culmination of that dream. This is a dream shared by every member of our team. The amount of love and passion everyone who has ever worked on this game has put into it is unreal. The team delivered a fighting game where you could fight against your friends or choose to take on the world together alongside them. They delivered and elevated League of Legends champions in ways that only a fighting game could. We made a called shot when 2XKO was born as a mixed mode solo/duo game that if two of the top 8 slots of Evo were Duos, then we have achieved our goal of making playing with a friend a competitively viable endeavor in fighting games. The Evo crowd was treated with the first 2XKO top 8 match on finals day being a duo vs duo match sending one team home and deciding who is the strongest duo. This was unbelievably special for the team. Even though we are ending active development at the end of the year, I am glad that folks will be able to play 2XKO beyond that, and that the love poured into it will live on. The team is giving everything they’ve got to deliver a final version of 2XKO to you that everyone can be proud of. We can’t wait for you to play Lux and Samira, so please look forward to them. Thank you to everyone who has worked on 2XKO for creating a really special game, and thank you to all of the players who created moments we will never forget.
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Juneau retweeted
Couldn't resist drawing Mythra after seeing her new outfit. She's one of my all-time favorite characters, and I love her so much. #ゼノブレイド2 #ホムラ #ヒカリ
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Green Goblin hour 1 SOLO meterless combo His routing is really cool! Pretty high execution #MarvelTokon #TOKON_GREENGOBLIN
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自分発見 #evo2026
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Since the last one was so well-received, I decided to follow up with another: I shot Combo Breaker 2026 on a 2005 digicam, for the vibes. I hope you all enjoy watching this just as much as I did making it. #CB2026
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Agnes Tachyon umamusume but her sleeves are too long
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ヒカリ
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my age is starting to show by the fact I cannot respond to anything without adding a photo or a gif to it
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Replying to @hakosbaelz
Is ok if nothing goes right we just gotta go left!!!!!!!! 👍
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Hey guys, Tom here. Just one day from now, 2XKO will enter Early Access! While the game is still very WIP, this is an exciting new phase of development, so it’s a good time to talk about what Early Access means, and how it fits into our overall plan for launching the game. Our vision for 2XKO is a game and team built to serve the FGC, both today and (hopefully!) for generations to come. Here’s what we think it takes to do that: • An amazing game that’s fun at all skill levels and rewards your devotion to mastery • High quality content (like champs, skins, QoL updates, etc) delivered as a live service • A competitive ecosystem that supports and brings out the best in the FGC • Delivered on the platforms where fighting game players play today: consoles and PC So far, we’ve been focused on that first point: building an amazing game. After the Alpha Labs and Closed Beta, we’re feeling pretty good about our foundation. We’re now ready to build up what it's going to take to achieve our full vision. Enter, Early Access Specifically, in Early Access we’ll be looking at: • Seasons. Early Access kicks off with our first draft of seasonal content: Season 0. Every season will have a new champion, Battle Pass, and more. Season 0 will last through the end of 2025. From then on, we’re aiming for five seasons of 10-ish weeks a year, each bringing a new champion. • Ranked. We learned a lot during Closed Beta, and will be making improvements to placements, match fairness, and the tempo of the climb. Also, the team is cooking on ways to support labbing in Training Mode between Ranked matches instead of going back into the lobby. • Content. The in-game store is going live for the first time. We’ll be paying close attention to how content lands for you—what you love, and what you don’t—and the pace of progression in systems like the Battle Pass and Champion Mastery. • Competitive. We started supporting community tournaments toward the tail end of Closed Beta with our First Impact program, and we’re going to continue exploring the best ways to do that in Early Access. Here’s the list of events we’re sponsoring for the rest of 2025 if you’re interested. 2xko.riotgames.com/en-us/new… • Console. We haven’t taken our foot off the gas in getting the game to console. Right now the team is focusing on the work that it takes to go from the console betas we shipped in Alpha Labs to a fully featured game. We’ll be sure to share major updates here. Once we get all of the above into great shape, we’ll be ready to leave Early Access and for the official launch of a “fully armed and operational” 2XKO! Just like with the Alpha Labs and Closed Beta, you can expect things to change as we figure out what’s working and what’s not. The key difference is that during Early Access we’ll be making changes live, so bear with us as we find our footing. We really appreciate all for your support and excitement leading up to this moment, and for being patient with us as we get the game to where it needs to be. Keep playing, keep talking to us, and keep the hype going. We’ll see you in Early Access. Til next time, Tom P.S. Support your locals.
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This Post is from an account that no longer exists. Learn more
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Here's Combographer - a companion tool that lets you type out combo notation with a controller, for muscle memory-inclined FGC creators. It has basic editing like backspace, in air toggle, and reset. Timeline editing and arrow notation are also planned. What else? #2XKO
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メガカイリュー🪽
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