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It took our team 4+ months to make this game, and I couldn't be happier with how it's turning out! We've put in so much time and effort, sometimes working 12+ hour days. Huge thank you to the @FNCreate team for all their help—couldn't be more grateful!
Just a reminder, we are still in the early stages of launch and are working hard on fixing bugs and tweaking game mechanics. Some of you may find this crazy, but we have SO MUCH more coming to Caveman Tycoon. Can't wait for you all to see what's next!
#UEFN #CavemanTycoon #CreatedInFortnite
Juda retweeted
🎄🎁 CHRISTMAS PACK FOR SALE! ‼️
💸 Only $39 USD or 12K Robux (+tax)
🟡 100+ Assets
🔴 All Optimized
🔵 Game-Ready
🟢 Comes in Stud Style (classic) and Low-Poly
🟡 Easy to customize, perfect for christmas events
DM me on Discord to purchase! (doguinthebuilder)
Juda retweeted
This morning, we announced our Q3 2025 financial results. Check out our full earnings report, including our Letter to Shareholders: ir.roblox.com/financials/qua…
Juda retweeted
Starting today, we’re adding more clarity as to why submissions may see rejections – both in Creator Portal rejection emails and in the Creator Portal itself. These additional details will help developers more easily identify violative content and fix issues as quickly as possible.
Juda retweeted
Built a system using Scene Graphs where objects automatically locate the player and move right in front of them 👀
Next step: adding pickup + hold mechanics.
#UEFN #Verse #scenegraphs
Juda retweeted
🚨 Epic is cracking down on spam maps.
They’re rolling out new Discover filtering to stop identical thumbnails from flooding rows like “New & Updated.”
Creators using near-identical thumbnails or duplicates across variants could see their islands limited or filtered out.
Authentic gameplay variations (like 1v1, 2v2, or 4v4) are safe.
Juda retweeted
🚀 Fortnite Creator Roadmap: Q4 2025
Publishing Tools
• Sell In-Game Items (Dec): Creators can sell items directly from their islands, unlocking new monetization beyond engagement payouts.
• Sponsored Row: Paid Discover row for creators to promote islands and boost visibility.
• Creator Communities: Community forums built into Fortnite where creators can post updates, gather feedback, and interact with fans.
• Engagement Payout Updates: Creators who bring back new or lapsed players earn 75% of those players’ engagement contributions for their first six months.
Creation Tools
• Persona Device (Experimental): AI-driven NPCs with personalities that track and respond to gameplay.
• Camera Component: Advanced control over camera systems, transitions, and cinematic blending.
• Gameplay Attributes: Create and manipulate stats like health, stamina, buffs, and debuffs using formulas.
• Custom UI Widgets: Design HUDs and menus that react to Verse data and player input.
• Expanded Verse → UI Data: Pass more real-time gameplay data to widgets with updated ViewModels.
• Verse Leaderboards (Beta): Creators can finally integrate leaderboard systems directly into islands for tracking scores and stats.
• Search History: Quickly re-find assets with recent search history in the content browser.
Core Tech
• Thin Client Rollout (Android/iOS): Smaller installs, faster access. Players can download and play creator-made islands before full game updates.
• Skill-Based Matchmaking: Creators can opt into simple skill-based matchmaking for their islands.
Juda retweeted
Custom Inventory and Items is now available as an Experimental feature in v37.40!
Create fully custom items, design gameplay that reacts to player inventories, build in-game economies, utilize crafting mechanics, and more🎒
During the Experimental phase, publishing won’t be available but you’ll be able to test and provide feedback on this feature while it’s under development. The feedback thread can be found here: forums.unrealengine.com/t/cu…
Check out the documentation here!: dev.epicgames.com/documentat…
I need more #UEFN creators to follow, my feed is so dead… tag a few of your favorites below!
Juda retweeted
Developers will ordinarily earn 50% of the V-Bucks value from sales in their islands, but from December 2025 through the end of 2026, the rate will be 100%.
To determine the V-Bucks value in US dollars in a given month, we take all customer real-money spending to purchase V-Bucks (converted to US Dollars), subtract platform and store fees (ranging from 12% on Epic Games Store to 30% on current consoles), and divide it by the total V-Bucks spent by players. Fortnite's average platform and store fees are currently 26% (with specific fees ranging from 12% on the Epic Games Store to 30% on console platforms). So, 50% of V-Bucks value translates to ~37% of retail spending, and 100% of V-Bucks value translates to ~74%.
Developers will use a Verse-based API and new UEFN tools to create and offer purchasable durable items and consumable items in their games.
Juda retweeted
Also in November, we’re adding a prominent Sponsored Row in Discover so creators can choose to spend money to receive increased visibility for their islands. All creators will have transparent market data to bid for placement in the row and enter an auction to surface islands in the new Sponsored Row. Long-term, 50% of sponsorship revenue generated by Sponsored Row will go into the engagement payout pool, boosting the pool size for all creators. From launch through the end of 2026, this rate will be 100%.
Juda retweeted
In the next few months, we plan to launch Fortnite Creator Communities. Creators will be able to connect and share updates directly with players on the web and in Fortnite. Creators will be able to build community forums with island updates, event information, feedback requests, and more.
By opening these dedicated channels between creators and players, creators will have more tools to foster engagement, gather feedback, and build lasting communities.
Juda retweeted
Better late than never, Fortnite. ⏺️🔼⏹️
🚦 Red Light, Green Light: Prop Hunt is here.
Play NOW! ➡️ 4709-3259-0383
Built with UEFN for Squid Game fans. Enjoy!
Juda retweeted
There's only 24 hours left to get your SpongeBob SquarePants themed, mobile-first island pitches in for one of the following categories: Incremental, Action Roguelike or Wildcard.
Selected projects receive:
🧽$175K Dev Budget
🧽Tech Support
🧽Marketing Support
🧽SpongeBob Assets
So don't delay, have your pitch in by tomorrow, September 12 at 11:59 PM PT: spongebobrfp.com























