Karam retweeted
Blizzard was my dream company, but sadly today I got laid off with other incredibly talented people.
I need time to process this, but I have to time because I'm on work visa. If there is any cool project/team hiring character artist, plz let me know.
AI only works because it STEALS from Artists!! AI doesn't create, AI doesn't think, AI doesn't come up with ideas. #FUCKAI
Karam retweeted
Just to be clear, I will not be engaging with any twitter trolls that want to diminish the hard work and livelihoods of the game developers that are losing their jobs. You are blocked immediately. You have no voice here.
Karam retweeted
I am completely devastated. I was cut as part of the huge Blizzard layoffs 😭 Working on Overwatch has been the biggest dream come true, OW was my life. Best team ever, and I had done so much for it 💔 I'm absolutely heartbroken. I'll be looking for work once I stop crying.
Karam retweeted
are we done now? probably not.. 😞
what a crazy week, if you have been affected by these news lmk, happy to help however i can.
Karam retweeted
Descension
@TeamRokunin
Happy dragon year in advance
#keyframes #animation #3danimation #creatureanimation #dragon #wyvern
Karam retweeted
// learning to "let the animation go!"
This was a battle idle standoff animation which seamlessly loops until the player input triggers the next animation on the list.
The most challenging part animating these quads aside from the obvious "it needs to look good" are the very tight deadlines we had to get these done. If my memory serves me well, we had 3 days to animate and no matter what, we had to stop on day 3 otherwise we would never hit our production deadlines.
The reason why it's tough is because no matter what you animate, biped, quad, human, creature etc... it generally takes a bit of time to warm up to the rig. Similar to actors having to reshoot a scene many times over until the performance feels right.
By day 3 you're getting so used to the rig that you want to do even more but the clock and production schedule are set and the only thing you can do is learn to let the animation go.
Karam retweeted
#UnityTips 12: Here's a step-by-step tutorial on this 3D Bubbles for you to use in your projects! 💡
Learn shaders linearly; jettelly.com/books/unity-sha… 📚
Tutorial by @ushadersbible.
#gamedev #indiedev #indiegame #unity3d #madewithunity
Karam retweeted
I recreated the entire second Spider-Man: Across the Spider-Verse trailer in LEGO! ( 🧵)@philiplord @chrizmillr @LEGO_Group @SpiderVerse #AcrossTheSpiderVerse #Blender
Karam retweeted
I'm proud to announce our new team, @RiverwindStudio Recently co-founded with
@KenzoNishidate and a couple other rock stars, we're working hard on something cool and we'll share more as soon as we can (later in 2023).
Until then, follow us at: riverwindstudios.com/contact
Karam retweeted
Same reason people follow me on artstation.
I made a marvellous designer sim guide and people just rolled in.
Karam retweeted
Epic Games released the Machine Learning Deformer Sample for Unreal Engine 5.2, which demonstrates how the engine's ML technology can help create a character with deformations driven by full muscle, flesh, and cloth simulation.
80.lv/articles/machine-learn…
#ml #UnrealEngine5
Karam retweeted
Okay wtf @VHSTheGame I'm gonna need you guys to stop making such kickass cosmetics before I go into debt for them #VideoHorrorSociety #puppy



























