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Updated permanent link for PhD thesis - History in Multimodal Gameplay: A New Language and Model for Constructing, Experiencing, and Studying the Past
hdl.handle.net/10289/15495
The chapter 'Revitalisation of History through Historical Games in the Digital Era: An opening provocation into teaching history through multimodality' (Redder, 2024) has recently been published and is open access for those interested. See doi attached doi.org/10.18573/conf2.i
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#MAMG23's first paper of the day by @KeepItCanon is up!
"Going back in Time…to Warhammer Bretonnia? Mixtures of the Middle Ages in Total War: Warhammer as Gameplay Scholarship: An Introduction into the Historical Modalities of Gameplay Representation"
#medievaltwitter
#MAMG23 Historical modality or HM (Redder, 2023) entails different multimodal ensembles of gameplay representation by their literacies and meaning-making modes of history. This paper introduces HM for examining gameplay histories as multimodal texts via AH in TWW3’s Bretonnia.
#MAMG23 Historical modality or HM (Redder, 2023) entails different multimodal ensembles of gameplay representation by their literacies and meaning-making modes of history. This paper introduces HM for examining gameplay histories as multimodal texts via AH in TWW3’s Bretonnia.
#MAMG23 This green knight is secretly Gilles Le Breton reborn, Bretonnia’s own King Arthur who amalgamates different versions and scholarly interpretations of this figure and its pagan association to nature-rebirth, including the Green Man and Malory’s coloured knight personas.
#MAMG23 Medieval games are at the forefront of historical gameplay representation as an emergent study. With TWW3, alternate Medievalisms like the Bretonnia faction signify that Arthurian traditions are ongoing developing genres and not finalised products of the Middle Ages.
Hi Everyone. See my latest co-authored publication on VJEP via the link below, which looks into some of the key intersections between ethics in representation and game design, including some discussions on representation in historical gaming.
brill.com/view/journals/vjep…
Hi Everyone
I have finally submitted my interdisciplinary history doctoral thesis ‘History in Multimodal Gameplay: A New Language and Model for Constructing, Experiencing, and Studying the Past’. My thesis examines the representation of the past through multimodal gameplay.
For those interested, please access the link attached below for the PDF copy (open access). You can access and download as a PDF by selecting the file on the left side of the page. Please let me know if you have any trouble finding the file.
researchcommons.waikato.ac.n…
Hope you enjoy reading this work, and if you have any questions, please feel free to contact me via this email address [email protected] or [email protected]. If you are interested in reading some of my other publications, please go to researchgate.net/profile/Ben….








