nathan (@KillzXGaming) header
nathan (@KillzXGaming) profile picture

I do Sm4sh modding and have some knowledge of photoshop and a bit of 3d modeling. I don't take request atm but do love to here suggestions and feedback!

Joined October 2012
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New Breath of the Wild DLC looks great!
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I’m gonna give 10 random people that repost this and follow me $25,000 for fun (the $250,000 my X video made) I’ll pick the winners in 72 hours
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For Smash Forge's 2000th Commit Update we're adding our biggest change in a while by adding BFRES (Wii U/Switch) model support, thanks to the work of @KillzXGaming with the help of @smb123w64gb, Ploaj and SMG. Download it now from github.com/jam1garner/Smash-… or with Forge Updater.
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Made progress on physically based rendering for my BFRES Smash Forge fork!
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Big thanks to learnopengl.com which has a very nice explanation on the process for creating the shader and frame buffers.
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If anyone wants to try out my BFRES build, I decided to go ahead and release an early one since it works pretty well. Should be useful ripping animations, models however need more fixes. github.com/KillzXGaming/Smas…
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Next version I'll start working on editing, mainly animation importing, for Wii U since no tools currently can do that.
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Here's some progress on BFRES stuff I've been working on. It's a forked build of Smash Forge that can view and rip animations and models for Switch/Wii U which will aim to edit them too! Also can preview lightmaps/ao for mk8 (bit too dark atm)
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Here's also a few rendering debug modes.
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I also plan on adding physically based rendering for switch models as they now use this.
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Testing model importing for Mario Odyssey! Huge thanks to @smb123w64gb for his original Wii U script I updated along with @RandomTBush BFRES script for an idea of the layout and Ploaj's wii u bfres animation program i edited to test out the import!
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Also it hasn't been tested in game yet but ideally it should work whenever that can be done.
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This also includes the many games that use bfres for Nintendo Switch (ARMs, Splatoon 2, BOTW, and MK8D). Texture editing isn't done yet and manually loaded in the program.
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Will have more textures used once i finish them, detailed sky, all objects which will be animated. First screenshot needs lighting work.
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Hope everyone had a happy Halloween this year! I was hoping to finish this Pumpkin Hill remake tonight but it'll come in a few days.
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Quick track port entirely done with blender! Need to test out maya and sketchup incase people wanna use that.
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Mario Kart Wii maps should port nicely to 8, shadow maps work from the original!
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Full tutorial on Mario Kart 8 custom tracks is up! I worked really hard on this, hope to see some awesome tracks! gamebanana.com/tuts/12508
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