👋 They/He | 27 | LG(B)T 🎨 Developer, cosplayer a ratos 🎮 Zelda, Ace Attorney, Zero Escape, Pokemon ✨ Only cry once it's all over 👾 Creador de @Alleydex

Cádiz / Sevilla
Joined February 2017
⚙️ "I'll invent a next-generation car that can move on land, through water, and in the air! Then we can fly around and go wherever we want!" Tsubasa Kawana cosplay (male version) ✨ #hundredline #hndr_FA #TsubasaKawana
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🌿Kolog🍀 retweeted
Replying to @Kooloog_
Thank you so much for your thoughtful reply! There seem to be a few misunderstandings, but I'll need to choose my words carefully when addressing them. Especially since English isn't my native language, I have to review my writing several times to make sure the translation doesn't inadvertently lead to further misunderstandings... For these reasons, I hope you'll forgive me if it takes a little while to get back to you. I would really appreciate your understanding.
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We had someone who has used Elementor take a look at this, and it's actually not that simple. Uchikoshi definitely used Elementor, which features A.I. tools, to make the site. However, it also includes WIPs that indicate he used it as a template rather than full generation.
Replying to @inkopolis
crashkeys website ☹️
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🌿Kolog🍀 retweeted
🎃 ¡Feliz jagüelin grupo! Esta semana traemos un fandom algo más especial y queremos ver vuestro arte más spooky para dar el ambiente terrorífico que esta semana merece 👻 👇 Comparte aquí abajo tu arte, en cualquier formato (NO IA) y cualquier fecha y estaremos reposteándolos
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fangamer como que ciento diez euros una chaqueta de qué elemento de la tabla periódica está hecha 😭😭😭
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que está chula y tal pero ese precio ha dolido
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arroba nomura podría usted por favor dejar de sacarme en este juego por favor y gracias
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linkedin es el diablo no se que
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por favor que diga algo ya antes de que más webs hagan doomposting con lo de su entrevista
Zero Escape Creator Kotaro Uchikoshi Supports Generative AI, Says It Might Have Helped Crash Keys' Canceled Project noisypixel.net/kotaro-uchiko…
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Replying to @Kooloog_
TL;DR: He has a pretty realistic view on AI for game development and is NOT seeking to replace human art, just use it to reduce development time and cost, but I still don't resonate with the use case he gave as an example, so I'm trying to help him fully steer his views properly.
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En fin que ya he dicho más que de sobra todo lo que había que decir del tema Uchikoshi, hablemos de otra cosa, qué tal va el martes oomfies
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🌿Kolog🍀 retweeted
Replying to @Kooloog_
the original summary translation unironically feels borderline malicious with how it jumps to the worst possible conclusions and acts like they are words that the man himself said.
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Aclarar que esta frase viene de una traducción poco precisa del artículo de Famitsu y asumo que busca interacciones sacando de contexto lo que dicemás que informar: su postura se centra en usarla para reducir costes, y en ningún caso para reemplazar el arte o creatividad.
'Zero Escape' Creator Kotaro Uchikoshi says he is Pro-AI after his new game was CANCELED: "I'm pro-AI, or rather, my position is that we should be using it more proactively. I think human creativity isn't lost at all even when you use AI." (via: Famitsu)
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Si bien es cierto que hay ciertos puntos de su entrevista que me tienen un poco mosca, preferiría que sea él quien aclare la situación, pero por favor no saquemos conclusiones tan rápido y menos de una traducción desafortunada. Aún podemos darle feedback de forma respetuosa.
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Aquí tenéis una traducción al inglés revisada y mucho más acorde a sus palabras: bsky.app/profile/iiotenki.bs… (está dentro del ALT text de cada imagen)
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If you're reading this thread now, note it comes from reading a poor translation of the Famitsu article. He never stated the deal with the publisher fell through because of AI. I added two extra tweets at the end clarifying this.
Hey @Uchikoshi_Eng! I wanted to talk as a huge fan of yours about your recent interview with Famitsu and what you said regarding AI usage. This will be my humble opinion, the fandom's view and the current state of the industry, all in a respectful way from a fan to the creator.
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TL;DR: He has a pretty realistic view on AI for game development and is NOT seeking to replace human art, just use it to reduce development time and cost, but I still don't resonate with the use case he gave as an example, so I'm trying to help him fully steer his views properly.
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Hey @Uchikoshi_Eng! I wanted to talk as a huge fan of yours about your recent interview with Famitsu and what you said regarding AI usage. This will be my humble opinion, the fandom's view and the current state of the industry, all in a respectful way from a fan to the creator.
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Wanted to quickly update this, and apologize for stating the deal fell through because of the publisher's AI policies. That came from a poor translation of the Famitsu article and now I know you never said that. Still, I think it's interesting to listen to your fandom's views.
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I hope you can find a good balance between meeting a publisher's needs, suceeding in reducing time and cost of your projects, yet being faithful to your own beliefs on the matter and taking our feedback into consideration. I hope you are feeling much better. We love you, sensei!
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🌿Kolog🍀 retweeted
This summary is partly inaccurate (there's a proper translation later in the thread). Some people seem to think the game was in the works for 1½ year, then one morning Uchikoshi said "and now I'll use AI", the publisher went "wtf no" and shut everything down. That's... not it.
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anyways jugad zero escape que yo me voy a trabajar
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