
👋 They/He | 27 | LG(B)T 🎨 Developer, cosplayer a ratos 🎮 Zelda, Ace Attorney, Zero Escape, Pokemon ✨ Only cry once it's all over 👾 Creador de @Alleydex
Cádiz / Sevilla
Joined February 2017
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⚙️ "I'll invent a next-generation car that can move on land, through water, and in the air! Then we can fly around and go wherever we want!"
Tsubasa Kawana cosplay (male version) ✨
#hundredline #hndr_FA #TsubasaKawana
🌿Kolog🍀 retweeted
Replying to @Kooloog_
Thank you so much for your thoughtful reply! There seem to be a few misunderstandings, but I'll need to choose my words carefully when addressing them. Especially since English isn't my native language, I have to review my writing several times to make sure the translation doesn't inadvertently lead to further misunderstandings... For these reasons, I hope you'll forgive me if it takes a little while to get back to you. I would really appreciate your understanding.
🌿Kolog🍀 retweeted
We had someone who has used Elementor take a look at this, and it's actually not that simple.
Uchikoshi definitely used Elementor, which features A.I. tools, to make the site. However, it also includes WIPs that indicate he used it as a template rather than full generation.
🌿Kolog🍀 retweeted
🎃 ¡Feliz jagüelin grupo! Esta semana traemos un fandom algo más especial y queremos ver vuestro arte más spooky para dar el ambiente terrorífico que esta semana merece 👻
👇 Comparte aquí abajo tu arte, en cualquier formato (NO IA) y cualquier fecha y estaremos reposteándolos
por favor que diga algo ya antes de que más webs hagan doomposting con lo de su entrevista
Zero Escape Creator Kotaro Uchikoshi Supports Generative AI, Says It Might Have Helped Crash Keys' Canceled Project noisypixel.net/kotaro-uchiko…
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Replying to @Kooloog_
TL;DR: He has a pretty realistic view on AI for game development and is NOT seeking to replace human art, just use it to reduce development time and cost, but I still don't resonate with the use case he gave as an example, so I'm trying to help him fully steer his views properly.
Aclarar que esta frase viene de una traducción poco precisa del artículo de Famitsu y asumo que busca interacciones sacando de contexto lo que dicemás que informar: su postura se centra en usarla para reducir costes, y en ningún caso para reemplazar el arte o creatividad.
Si bien es cierto que hay ciertos puntos de su entrevista que me tienen un poco mosca, preferiría que sea él quien aclare la situación, pero por favor no saquemos conclusiones tan rápido y menos de una traducción desafortunada. Aún podemos darle feedback de forma respetuosa.
Aquí tenéis una traducción al inglés revisada y mucho más acorde a sus palabras:
bsky.app/profile/iiotenki.bs…
(está dentro del ALT text de cada imagen)
If you're reading this thread now, note it comes from reading a poor translation of the Famitsu article. He never stated the deal with the publisher fell through because of AI. I added two extra tweets at the end clarifying this.
Hey @Uchikoshi_Eng! I wanted to talk as a huge fan of yours about your recent interview with Famitsu and what you said regarding AI usage. This will be my humble opinion, the fandom's view and the current state of the industry, all in a respectful way from a fan to the creator.
Hey @Uchikoshi_Eng! I wanted to talk as a huge fan of yours about your recent interview with Famitsu and what you said regarding AI usage. This will be my humble opinion, the fandom's view and the current state of the industry, all in a respectful way from a fan to the creator.
Wanted to quickly update this, and apologize for stating the deal fell through because of the publisher's AI policies. That came from a poor translation of the Famitsu article and now I know you never said that. Still, I think it's interesting to listen to your fandom's views.
























