
Product manager for SaaS, Falcon LogScale @crowdstrike. ex-@unitygames, ex-journo. Curious about life, universe and everything. Thanks for all the fish!
Skødstrup, Denmark
Joined May 2008
- Tweets694
- Following656
- Followers570
- Likes1.2K
Kristyna Hougaard retweeted
With CrowdStrike Falcon LogScale, you can cut costs by up to 80% compared to legacy SIEM solutions. But that's not all...
Learn how you can get more value from your proxy logs to address a range of use cases, including hunting for threats. crwdstr.ke/6011upMOJ
Kristyna Hougaard retweeted
This project that Unity debuted this year, aimed at improving users' knowledge of Unity, improve tooling, level up creator skills, that was fun and inspiring, that a lot of people were looking forward to? Everyone in that team picture has been fired.
unity.com/demos/gigaya
"I think a lot of people were still caught off-guard by just how brazenly dishonest they were being. They had no intention of not doing a company-wide layoff, they just weren't willing to admit to it until it had already happened.” vice.com/en/article/v7vmqj/u…
Kristyna Hougaard retweeted
👀 Want to know what's next on Unity’s interaction with the @dotnet ecosystem?
Learn how we're going to standardize, modernize, and innovate your development experience: on.unity.com/3t40Xfh
Can’t wait to have your feedback guide us on this journey! #dotNET
Kristyna Hougaard retweeted
Great GDC presentation from @petersonjm1 about the future of .NET in Unity. Some impressive changes on the way! Migrating from Mono to CoreCLR is a massive challenge, exciting to see it coming!
(And nice to see @JetBrainsRider mentioned in the slides 😍)
youtube.com/watch?v=6UiKtnDQ…
Kristyna Hougaard retweeted
🌟 Unity 2021 LTS is here 🌟
Choose this release to power your project with:
✅ Updates and features from 2021.1 and 2021.2 Tech Stream
✅ New enhancements that prioritize quality, productivity, and performance
Find out more: on.unity.com/3E39e7k
#Unity2021LTS
Kristyna Hougaard retweeted
Here it is! Just released:
Enemies
A short film we’ve been working on for a while now on the Demo Team, here at Unity.
Some notes on rendering in the 🧵
youtu.be/eXYUNrgqWUU #unity #gamedev
Kristyna Hougaard retweeted
Syberia: The World Before is the fantastic last game written by the legendary comic artist and game developer Benoit Sokal who sadly past away last year. It is releasing today and it is #MadeWithUnity #HDRP! Congrats to the awesome dev team! blog.unity.com/games/buildin…
Kristyna Hougaard retweeted
Who else is excited to try out @Syberia: The World Before? 😍
As the latest installment of the beloved series is finally out, find out how Microids Studio built the tech stack for such a complex project in our latest interview with them 👇
on.unity.com/3wi2yAw
Kristyna Hougaard retweeted
Proud to be part of an effort to help the war-ridden Ukraine! Along with so many great games you'll get our Attentat 1942 about what occupation and war do to ordinary people. All goes to charity, so chip in and spread the word!👋💪🇺🇦#indiegames #indiegame
itch.io/b/1316/bundle-for-uk…
Kristyna Hougaard retweeted
Fancy helping us with some user testing on a new integration with the localization package? #unity3d #unity forum.unity.com/threads/invi…
Kristyna Hougaard retweeted
Check out this post about some incredible work the .NET VM Team at Unity did to improve the run time performance code code with IL2CPP.
xitter.cf/unitygames/status/1494…
In Unity 2021.2, we’ve made a number of improvements to speed things up when using the IL2CPP scripting backend.
Take a closer look at some of the key changes that’ll make your code notably faster ⚡️⚡️
on.unity.com/3I0rZt4
Kristyna Hougaard retweeted
Want to know about about Unity Search? This blog post got you covered:
blog.unity.com/technology/th…
Kristyna Hougaard retweeted
Check out this blog post about a great new feature in IL2CPP - Full Generic Sharing. The .NET VM Team at Unity did some incredible work to make this happen. blog.unity.com/technology/fe…
Kristyna Hougaard retweeted
Hot off the press: Unity 2022.1 beta is now available 🎉
We're looking forward to receiving your feedback and bug reports 🐛
PS. scroll to the end to discover our new beta sweepstakes 🎧 on.unity.com/3rNtLIP
Kristyna Hougaard retweeted
Hey y'all! What are your top 5 most wanted #Unity improvements? Looking for feedback on your experience using the Unity Editor, so please consider taking a moment to share your thoughts with us here 👉forms.gle/BNRfsyfUanGfGRKaA
#gamedev #unity3d
Kristyna Hougaard retweeted
Unity C# reference source code drop github repo has been not updating for a while (infrastructure snag), but it's back up! github.com/Unity-Technologie…
Kristyna Hougaard retweeted
💡 Did you know you can vote for any Unity Roadmap feature, or even submit new ideas? Some features also have polls inside.
Go vote for your favorite features to help Unity decide and prioritize! 👀
unity.com/roadmap/unity-plat…
#unitytips #unity3d #unity
Kristyna Hougaard retweeted
Looking to remove unused code from your build? 👀
💡 We've got you covered with expert #unitytips and best practices from our in-house consultants ⬇️ on.unity.com/3jA5sJA
Kristyna Hougaard retweeted
🚀 Boost your productivity with our second set of tips and tricks to speed up existing workflows with Unity 2020 LTS - focused on artists!
Discover expert tips on how to accelerate your Prefab, animation, and lighting workflows ⬇️ on.unity.com/3t2JYIZ

















