Kyle Morrand retweeted
Today, among the goods that are universally intended for everyone, we must also include new forms of property, such as patents, algorithms, digital platforms, technological infrastructure and data. In a context where the wealth of nations depends increasingly on knowledge and technology, when these goods remain concentrated in the hands of a few, without adequate forms of sharing and access, a new imbalance is created that contradicts the universal destination of goods. In turn, it widens the gap between the included and the excluded, between those who can participate in the digital revolution and those who remain on the margins. #MagnificaHumanitas
Kyle Morrand retweeted
check out (pun intended) the progress in our new library sim prototype — our first shot at building in godot! 📚
#madewithgodot #godotengine #indiedev #indiegamedev #gamedev #indiegame
Kyle Morrand retweeted
Our first mocap session for Martial Arts Tycoon: Brazil. @MartialArtsTycn
youtu.be/7X21RaeSh-s?si=ib3A…
Kyle Morrand retweeted
crazy how rolfing is a form a connective tissue therapy. i thought it was mini golf with silly events
Kyle Morrand retweeted
The Kilt made it to Japan. We are here demonstrating our latest @NuEyesTech Low Vision smart glasses and software. Thank you to @ToyotaMotorCorp and their @ToyotaMobFdn for inviting us to present
#lowvision #a11y #smartglasses #NuLoupes #NuEyes #technology #innovation #toyota
Kyle Morrand retweeted
sometimes during dev, inside jokes evolve into assets -- just like our golf ball mascot, rolf! we grew to love our little round pal so much that he got a whole game named after him. you can expect to see more of rolf in the future, but for now, you can follow him @RolfHasLegs!
Kyle Morrand retweeted
our team's first shot at making a prototype in a month:
ⓇⓄⓁⒻ, a roguelike mini golf game!
complete 18 courses before you run out of strokes! ⛳️
play it here: 302interactive.itch.io/rolf
#gamedev #indiegame #madewithunity
Doing some "design research" (just playing games really) to see how folks have been using hands and physics on the Quest so far.
I like how cubism makes the objects float subtly, it helps suspend belief about the otherwise awkward feeling of releasing objects with physics.
Took a few days of vacation and couldn't help but hit the "New Project" button in #unity3d 🙃
Kyle Morrand retweeted
In one of my journal entries back in January, I wrote “happiness is my own responsibility”. Truth is, any situation can be fun if you just choose to make it fun. I definitely believe that “only boring people get bored” because people see the world not as it is but as they are.
Great work by Roger Warren and Darrell Harbin hosting a national high school Esports finals this weekend here in Orlando ✨️
Looking forward to seeing these competitions grow! lnkd.in/dqTr8f8V
The future of work isn't about working harder, it's about playing better.
The experience economy rewards those who create and enjoy experiences.
The experience economy.
Where play and responsibility intertwine.
How to find balance in modern society:
5) Schedule time for leisure.
Be intentional about scheduling leisure time and stick to it.
Allow yourself to relax and recharge.
It's not selfish to take time for yourself.
















