Patreon: https://xitter.cf/t.co/YbSYA9Pi0Q Commission: https://xitter.cf/t.co/FP8dEEIU4l

Joined July 2019
L3moon Studios (commission open) retweeted
うちのこたちまとめ🥰
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再掲です!
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I love mouth physics 🤤 Art & VTuber: @theCecilz Rig: me #Live2D #Live2DWIP #VTuber
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I had a nightmare 💀💥
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I'm curious... what's your pick? 👀
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みよちゃん寝てる場合じゃないでしょ #おにまい
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L3moon Studios (commission open) retweeted
今回もWan3.0で魔法少女❄️ 氷結エフェクトがけっこういい感じ😆 @TopviewAIhq のWan3 Challenge参加作です #TopviewAI #Wan3 #TopviewWan3Challenge
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L3moon Studios (commission open) retweeted
This is what happens when you mix Shader Graph with Unity’s Particle System! 🌊 Full breakdown in The Unity Shaders Bible ➡️ jettelly.com/bundles/unity-s… #unity3d #vfx #technicalart
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L3moon Studios (commission open) retweeted
LOVE♡♂️♀️ #おにまい
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L3moon Studios (commission open) retweeted
「プレゼント……喜んでくれるかな……」
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L3moon Studios (commission open) retweeted
New YouTube video tomorrow! (Hopefully)
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L3moon Studios (commission open) retweeted
Is it better to create sparkles using a sprite sheet or procedurally? P.S. In case you're interested in shaders and procedural art in Unity ➡️ jettelly.com/bundles/unity-s… #unity3d
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L3moon Studios (commission open) retweeted
Masato Anno (安野将人)
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L3moon Studios (commission open) retweeted
Has anyone tried this method?
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L3moon Studios (commission open) retweeted
just wanted to test the effects.
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L3moon Studios (commission open) retweeted
Freudian slip (Wile E, what do you mean autocorrect?? Buddy, you physically wrote that sign!!!) #looneytunesㅤㅤㅤ #wileecoyote #roadrunner #wilerunner #wileroad
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L3moon Studios (commission open) retweeted
Comic I made for @MoonManeZine! San Francisco is my fave city, so of course I had to send #Stolitz there 😇
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L3moon Studios (commission open) retweeted
DAY63 — それでも、君をみてる #aftereffects #compositing
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L3moon Studios (commission open) retweeted
He is showing off his partner. . ♥️🙌🏻 #coyotevsacme #wileroad #wilerunner #wileecoyote
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