
LittleByte is a small indie game studio. #LostAssassin #CultOfTheCosmicChuckle
Australia
Joined February 2017
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Cult of the Cosmic Chuckle 🌞 A colony sim for wonderfully unsuitable people. Start a cult. Recruit some weirdos. Fight off the yoga people. @loadoutprotocol
Happy to announce we have updated the game! Here's an overview of some of the changes steamcommunity.com/games/150….
Most notable is an inventory, weapon and jetpack upgrades, and improved hit-scanning enemy AI.
#gamedev #indiedev #pcgamer #scifi
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Loving the new dash ability. It's a great way to evade enemies if you happen to run out of ammo. We are thinking about adding an upgrade that will turn the dash into an offensive damaging attack. The new update is looking good.
#indiegames #indiedev #gamedev
News post has been added to Steam. Many of the changes and additions have been added after a period of play and feedback we have been provided with. Thanks!
steamcommunity.com/games/150…
#gamedev #indiegames #indiedev #earlyaccess #steamgame #pcgame #shooter #games #gamedesign #gamer
Currently working on new inventory system. Testing out making buffs stackable. 3 speed buffs is pretty nuts lol. #indiedev #indiegames #IndieGameDev #indiegame #LostAssassin
Micks been doing amazing updating player functions. Smoother movement, dash and crouch. Plus the inventory is seeing some improvements that will open up more gameplay options.
Wishlist on Steam or support us in Early Access!
#gamedev #indiedev #IndieGameDev #unity2d #retrogame
Laying out chapter 2. Player goes deeper underground via a passage. New minerals and working the improved enemy AI to make the most of the terrain. Much less chance of sniping the enemies now they track the player!
#indiedev #gamedev #leveldesign #unity
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New mineable discovered in chapter 2. Appears to be related to Uranium, but we are yet to have sufficient intel as to the official name. Although hard like rock, it appears to grow in a plant-like manner.
#gamedev #indiedev #indiegames #platformer #leveldesign #gameart
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Just wanted to say on behalf of our team of two fairly new Aussie game devs. Thanks so much for the support, feedback and follows etc in our project. It's a labor of love and we appreciate the interest in our game. It's getting better each day! #gamedeveloper #indiedev #Thanks
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Here's the updated rocket enemy. He previously shot in 3 positions depending on player location. Now he tracks you. Much more realistic for projectile weapons. #gamedev #indiedev #IndieGameDev
For added realism, we updated some enemy AI to track and aim directly at the player. Now to fine-tune the difficulty as they are OP now! It plays quite differently, but improves the overall gameplay a lot. Can't wait to drop the update soon.
#gamedev #indiedev #IndieGameDev
Weapon Feature #3: 'Shredder' Machinegun - High rate of fire, precise aiming, but chews ammo for breakfast! Deadly accurate (red flashing = headshot bonus). Ammo can be crafted. #gamedev #indiegames #indiedev #earlyaccess #steamgame #pcgame #shooter #games #gamedesign #gamer
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This is a love letter to the famous 'ripper' machinegun in Duke 3D by @3DRealms my personal first experience in creating game assets. In the 90s I used to edit sprites/levels for Doom and Duke, I modified character sprites and made levels with the Build Editor that came free!
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Weapon Feature #2: 'Hammer' Shotgun - High close range damage, wide pellet spread and slow reload time. A satisfying punch and ammo can be crafted at stations for Iron and Gaia Gems. #gamedev #IndieGameDev #IndieDevs #earlyaccess #steamgame #pcgame #shooter #games #Gameplay


